2015
DOI: 10.1007/s11554-015-0537-z
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Overview of efficient high-quality state-of-the-art depth enhancement methods by thorough design space exploration

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Cited by 7 publications
(9 citation statements)
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“…In practice, one often faces further relevant problems such as the so-called 'flying pixels' at depth boundaries [72], flickering in video frames, occlusions due to disparity between the two cameras, and other sources of missing or outlying data, e.g., specular surfaces. Depth enhancement including completion of missing data [82] is addressed in numerous studies [134]. Below, we discuss two of these sources of errors that can result in loss or distortion of depth data.…”
Section: Discussionmentioning
confidence: 99%
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“…In practice, one often faces further relevant problems such as the so-called 'flying pixels' at depth boundaries [72], flickering in video frames, occlusions due to disparity between the two cameras, and other sources of missing or outlying data, e.g., specular surfaces. Depth enhancement including completion of missing data [82] is addressed in numerous studies [134]. Below, we discuss two of these sources of errors that can result in loss or distortion of depth data.…”
Section: Discussionmentioning
confidence: 99%
“…Further important application areas are 3D reconstruction of objects and environments [17,27,6,31,67,63], computer graphics [122,103,65] and 3DTV [120,118,133,134,78]. (See study [116] for a recent survey of depth sensing for 3D television.)…”
Section: Time-of-flight Camerasmentioning
confidence: 99%
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“…The view synthesis process demands a precise edge information since border distortions should introduce blocking artifacts, mosquito noise, and edge blurring. 8 JCT-3V included new intraframe prediction tools to deal with the distinct characteristics between texture and depth maps. These tools include depth modeling modes (DMMs), 9 which are composed of DMM-1 and DMM-4, depth intraskip (DIS), 10 and segment-wise direct component coding (SDC).…”
Section: Introductionmentioning
confidence: 99%
“…Figure 2 shows that depth maps contain characteristics that contrast with texture frames; i.e., they contain large areas of constant values (background or body of objects) and sharp edges (border of objects) [13], while texture frames have smooth transitions between its pixels. Therefore, using only traditional 2D video coding techniques in depth maps compression introduces blocking artifacts, mosquito noise and edge blurring [14] if a high compression is desired.…”
Section: Introductionmentioning
confidence: 99%