2017
DOI: 10.1007/978-3-319-55849-3_53
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Overcoming Initial Convergence in Multi-objective Evolution of Robot Control and Morphology Using a Two-Phase Approach

Abstract: Co-evolution of robot morphologies and control systems is a new and interesting approach for robotic design. However, the increased size and ruggedness of the search space becomes a challenge, often leading to early convergence with sub-optimal morphology-controller combinations. Further, mutations in the robot morphologies tend to cause large perturbations in the search, effectively changing the environment, from the controller's perspective. In this paper, we present a two-stage approach to tackle the early … Show more

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Cited by 17 publications
(19 citation statements)
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“…Evolution of morphology in robotics has also mostly been done in simulation, though the models used are more realistic than the virtual creature counterparts, and the intention is most often to end up with results that could be transferred to the real world. There are many examples of work evolving the morphology of different types of robots, for instance wheeled robots [16], legged robots [24], or even soft robots [27]. Morphology can also be evolved in modular robotics [33], though this most often refers to changing the way static modules are assembled.…”
Section: Evolution Of Robot Morphologymentioning
confidence: 99%
“…Evolution of morphology in robotics has also mostly been done in simulation, though the models used are more realistic than the virtual creature counterparts, and the intention is most often to end up with results that could be transferred to the real world. There are many examples of work evolving the morphology of different types of robots, for instance wheeled robots [16], legged robots [24], or even soft robots [27]. Morphology can also be evolved in modular robotics [33], though this most often refers to changing the way static modules are assembled.…”
Section: Evolution Of Robot Morphologymentioning
confidence: 99%
“…The simplest approach for the evolution of morphology for real-world robots is to evolve the design in simulation, then manufacture a select few individuals and verify them in hardware. There are several examples of this being done for legged robots [68,80], as well as more unconventional robot designs [31,49]. The challenge with this approach is that the evolved individuals suffer from the effects of the reality gap, which can be even more substantial when both control and morphology are optimized.…”
Section: Evolution Of Morphologymentioning
confidence: 99%
“…The field of evolutionary robotics uses techniques from evolutionary computation to optimize control and-less oftenmorphology. Evolution of both control and morphology together is usually performed in simulation and presents additional challenges due to the complex search-space [13]. The difference between performance in a simulator and a real-world counterpart is referred to as the reality gap, and often makes it very challenging to transfer a result to the real world.…”
Section: Introductionmentioning
confidence: 99%