2022
DOI: 10.1007/978-3-031-09076-9_7
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Organization of Three-Dimensional Gesture Control Based on Machine Vision and Learning Technologies

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Cited by 5 publications
(2 citation statements)
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“… recording a person's movement on a video camera with subsequent capture of key points of the body; the person's speed is determined by setting a fixed speed value on the treadmill [5] and using manual start/stop to record changes in walking;  simulation of the movement of a digital human model in a virtual environment, saving the animation in the form of a video sequence, and then capturing the position of all the necessary points and the current speed of the model's movement. This allows for varying the speed of movement by changing the animation speed [6].…”
Section: Methodsmentioning
confidence: 99%
“… recording a person's movement on a video camera with subsequent capture of key points of the body; the person's speed is determined by setting a fixed speed value on the treadmill [5] and using manual start/stop to record changes in walking;  simulation of the movement of a digital human model in a virtual environment, saving the animation in the form of a video sequence, and then capturing the position of all the necessary points and the current speed of the model's movement. This allows for varying the speed of movement by changing the animation speed [6].…”
Section: Methodsmentioning
confidence: 99%
“…Software implementation of the gesture control system using the example of the virtual reality system On the basis of the resulting optimized architecture of the neural network, a gesture classification module has been developed. This module is discussed in detail in the previous work [9], the main functionality of the software includes processing of video flow, determination of gestures, coordinates of key points of the hand.…”
Section: Solving the Problem Of Optimizing The Gesture Control Systemmentioning
confidence: 99%