2020 IEEE 16th International Conference on Automation Science and Engineering (CASE) 2020
DOI: 10.1109/case48305.2020.9217020
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Optimize Student Learning via Random Forest-Based Adaptive Narrative Game

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Cited by 7 publications
(3 citation statements)
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“…Additionally, learning styles of the learner [57], dynamic learning preferences, motivation states, learners preferences, and capabilities [53] are insightful for the intervention later on. Moreover, self-assessment quiz-questions and confidence in their answer [58] provide insights into pre-existing knowledge [53,47,51,57]. Data on the frequency of use and duration of use or question answering and task difficulty are also informative [47].…”
Section: Use Case 3: Individualized Tutoringmentioning
confidence: 99%
See 1 more Smart Citation
“…Additionally, learning styles of the learner [57], dynamic learning preferences, motivation states, learners preferences, and capabilities [53] are insightful for the intervention later on. Moreover, self-assessment quiz-questions and confidence in their answer [58] provide insights into pre-existing knowledge [53,47,51,57]. Data on the frequency of use and duration of use or question answering and task difficulty are also informative [47].…”
Section: Use Case 3: Individualized Tutoringmentioning
confidence: 99%
“…Further, the Bayesian knowledge tracing model can access learner's knowledge and knowledge gain too but also incorporates the decay of knowledge over time [61]. The random forest classifier can estimate the knowledge of learners at a low cost of training and is relatively stable [58]. Also, deep adaptive resonance theory networks combined with development learning networks can handle the learner status, learning preference, and the learner experience [52].…”
Section: Use Case 3: Individualized Tutoringmentioning
confidence: 99%
“…Components in red are the additions made by adding the PING system. [23] different content based on a student's performance.…”
Section: Ping Architecturementioning
confidence: 99%