2012
DOI: 10.3166/ejc.18.363-375
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Optimal Motion-Cueing Algorithm Using Motion System Kinematics

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Cited by 16 publications
(7 citation statements)
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“…This restriction plays a crucial role in the refinement of the overall operation, ensuring smoother and more accurate machining processes. As a result, the implementation of this optimal motioncueing algorithm contributes to increased efficiency and reduction in defects during the manufacturing of components [29].…”
Section: Introductionmentioning
confidence: 99%
“…This restriction plays a crucial role in the refinement of the overall operation, ensuring smoother and more accurate machining processes. As a result, the implementation of this optimal motioncueing algorithm contributes to increased efficiency and reduction in defects during the manufacturing of components [29].…”
Section: Introductionmentioning
confidence: 99%
“…Telban and Cardullo [15] found that the angular velocity (AV) and LA are the best control inputs to reach the best motion sensation between the real vehicle and SBMP users. Aminzadeh et al [21] used the inverse velocity kinematics of the Hexapod platform in the optimal MCA to cogitate the position and velocity boundaries of the SBMP's actuators. The position limitations of the SBMP's actuators control directly, while the velocity limitations of the m.r.chalakqazani@gmial.com; Houshyar.asadi@deakin.edu.au; saeid.nahavandi@deakin.edu.au).…”
Section: Introduction Sage Of the Simulation-based Motion Platforms (Sbmps)mentioning
confidence: 99%
“…Mohammad Reza Chalak Qazani, Houshyar Asadi, Member, IEEE, Saeid Nahavandi, Fellow, IEEE An Optimal Motion Cueing Algorithm Using the Inverse Kinematic solution of the Hexapod Simulation Platform U SBMP's actuators control indirectly via the derivative of the actuators' positions. It should be noted that as Aminzadeh et al [21] did not consider the acceleration limitations of the actuators, which are very critical for following the desired motion and regenerating realistic motion signals by the SBMP. Therefore, the proposed method by Aminzadeh et al [21] increased the chance of exceeding the acceleration limitations of actuators when there is a high-speed motion signal.…”
Section: Introduction Sage Of the Simulation-based Motion Platforms (Sbmps)mentioning
confidence: 99%
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“…Because of the workspace limitations of a simulator, an adaptive algorithm was developed by Parrish, Dieudonne, Bowles and Martin in 1975, which is implemented in the frequency domain to eliminate the limited workspace problem. In this algorithm the coefficients are different [13] and motion perception is considered a tracking problem [14]. The acceleration that is obtained from the simulator should be tracked [15].…”
Section: Introductionmentioning
confidence: 99%