Proceedings of the 2004 ACM Symposium on Applied Computing 2004
DOI: 10.1145/967900.968114
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Ontology and rule based retrieval of sound objects in augmented audio reality system for museum visitors

Abstract: ec(h)o is an "augmented reality interface" utilizing spatialized soundscapes and a semantic web approach to information. The initial prototype is designed for a natural history and science museum. The platform is designed to create a museum experience that consists of a physical installation and an interactive virtual layer of three-dimensional soundscapes that are physically mapped to the museum displays. The source for the audio data is digital sound objects. The digital objects originate in a network of obj… Show more

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Cited by 31 publications
(24 citation statements)
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References 11 publications
(7 reference statements)
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“…The system was implemented using 1054 the JESS inference engine with the DAMLJessKB 1055 extension that converted DAML + OIL ontologies to 1056 Jess facts. The reasoning module was connected with 1057 other modules through the user datagram protocol 1058 (UDP) socket connections [55].…”
Section: U N C O R R E C T E D P R O O Fmentioning
confidence: 99%
“…The system was implemented using 1054 the JESS inference engine with the DAMLJessKB 1055 extension that converted DAML + OIL ontologies to 1056 Jess facts. The reasoning module was connected with 1057 other modules through the user datagram protocol 1058 (UDP) socket connections [55].…”
Section: U N C O R R E C T E D P R O O Fmentioning
confidence: 99%
“…The work presented by these authors was carried out through interviews, bringing an insight in the understanding of how certain types of devices might enable social interactions when visiting a museum. Other works examine the introduction of specific technological devices, such as cinematic techniques in multimedia museum guide (Rocchi, Stock, Zancanaro, Kruppa, & Kruger, 2004), or three-dimensional audio devices (Hatala, Kalantari, Wakkary, & Newby, 2004). However, this line of research has been mainly carried out from the computer science perspective, in an attempt to augment the number of visits to museums by introducing 'high-tech' devices.…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…ARCHEOGUIDE: a) Usuario equipado con el sistema; b) Imágenes de ruinas griegas; c) Imagen aumentada con reconstrucciones 3D. En (Hall et al, 2002;Bimber et al, 2003;Brown et al, 2003;Hatala et al, 2004;Wojciechowski et al, 2004;Woods et al, 2004 realidad y la lógica (mundo objetivo), el artista se basa en la imaginación y la emoción (mundo subjetivo).…”
Section: Entornos Multimedia De Realidad Aumentada En El Campo Del Arteunclassified
“…Conforme los museos se vuelven más abiertos y vinculados con tecnologías interactivas, también emerge una nueva concepción de la audiencia como participantes activos o incluso como creadores (Roussou, 2004). Ejemplos de instalaciones museísticas basadas en entornos aumentados los podemos encontrar en (Hall et al, 2002;Bimber et al, 2003;Brown et al, 2003;Hatala et al, 2004;Sparacino, 2004;Wojciechowski et al, 2004;Woods et al, 2004;Bimber et al, 2005a La creación de experiencias interactivas empieza a converger con el impulso de la industria del entretenimiento para el desarrollo de exposiciones museísticas dentro del campo del edutainment. Los museos científicos y para niños ofrecen programas basados en el juego, descubrimiento y compromiso como herramienta principal para el aprendizaje.…”
Section: Interacción Con Otros Usuariosunclassified
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