2000
DOI: 10.1002/1099-1778(200012)11:5<223::aid-vis236>3.0.co;2-5
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Online motion retargetting

Abstract: This paper presents a method to retarget the motion of a character to another in real time. The technique is based on inverse rate control, which computes the changes in joint angles corresponding to the changes in end‐effector position. While tracking the multiple end‐effector trajectories of the original subject or character, our online motion retargetting also minimizes the joint angle differences by exploiting the kinematic redundancies of the animated model. This method can apply a captured motion to anot… Show more

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Cited by 109 publications
(26 citation statements)
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“…Choi [5] proposed a real-time retargeting method based on inverse rate control, computing the optimization solution for a single frame each time. However, Tak [6] pointed out that this method is likely to give rise to the problem of discontinuity. Monzani [2], Yang Shi-nine [9] computed the rotational value of each joint by using inverse kinematics, but this might change the characteristics of the original motion and violate movement balance and kinematics properties.…”
Section: Related Workmentioning
confidence: 99%
“…Choi [5] proposed a real-time retargeting method based on inverse rate control, computing the optimization solution for a single frame each time. However, Tak [6] pointed out that this method is likely to give rise to the problem of discontinuity. Monzani [2], Yang Shi-nine [9] computed the rotational value of each joint by using inverse kinematics, but this might change the characteristics of the original motion and violate movement balance and kinematics properties.…”
Section: Related Workmentioning
confidence: 99%
“…Traditional motion retargeting techniques seldom considered the exact hand gesture [7,8], thus they are inapplicable for gesture retargeting. In this paper we will present a constraint-based IK technique for retargeting standard sign language data to individual 3D models with different size and proportion.…”
Section: Sign Language Synthesismentioning
confidence: 99%
“…The Honda research institute proposed an online transfer of human motion [5] but only for the upper part of the robot ASIMO. The main contribution of this work is to adapt the computer graphic techniques for retargetting motion to new characters [2], [6] luc.boutin@univ-poitiers.fr the proposed method is demonstrated with the results on a small sized robot (HOAP-3) and on a human-like sized robot (HRP-2) which is quite unusual in the literature. Compared to the computer graphic applications, the difficulties for the humanoid robots is to respect the feet/floor contacts and the dynamic balance.…”
Section: Introductionmentioning
confidence: 99%