2009 Sixth International Conference on Computer Graphics, Imaging and Visualization 2009
DOI: 10.1109/cgiv.2009.53
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A Motion Retargeting Method for Topologically Different Characters

Abstract: In this paper, we present a real-time method for motion retargeting between topologically different characters. An intermediate skeleton is used for setting correspondence between nodes of the source skeleton and the target skeleton. When animal-to-human motion retargeting is performed, segment lengths of the intermediate skeleton are adjusted to address the problem such as upper limbs unable to reach the ground. To get a satisfactory motion, an improved adaptation principle based on end effector constraints i… Show more

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Cited by 10 publications
(3 citation statements)
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“…The related topic of motion retargeting, i.e. motion adaptation from one character to another with different kinematic structures, has been considered in computer vision and animation [20], [35], [26], [30], [8], [22].…”
Section: Related Workmentioning
confidence: 99%
“…The related topic of motion retargeting, i.e. motion adaptation from one character to another with different kinematic structures, has been considered in computer vision and animation [20], [35], [26], [30], [8], [22].…”
Section: Related Workmentioning
confidence: 99%
“…The related topic of motion retargeting, i.e., adjusting the motion from one character to another with di®erent kinematic structures, has been considered in computer vision and animation. [39][40][41][42][43][44][45] In particular, Pollard et al 42 investigated the problem of adaptation of human motion to a humanoid robot with joint and velocity limits.…”
Section: State Of the Artmentioning
confidence: 99%
“…Recently, a computational human motion study has drawn much warranted attention; and is a part of the development of motion capture techniques, which in turn have resulted in a growth in many applications such as animation, film, interactive games, virtual world, etc. In terms of animation, motion capture can be used for different aspects such as [41] and [42], they have been used in character animation and motion retarget; and have the lot of interest in the methods of using and re-using of mocap data [21][22][23][24]. In [46] describes the optical or magnetic sensors are attached to the human body joints to record their activities, which can be used to recognize the daily home activities such as eating meals, using bathroom, teeth cleaning, and washing face in a smart home.…”
Section: Introductionmentioning
confidence: 99%