2021
DOI: 10.22460/project.v4i2.p290-296
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Online Game Quiz “Kahoot” in Teaching English for Students of SMP Muhammadiyah Yogyakarta

Abstract: Gamification is gaining momentum together with technology-infused training as an advancement to inspire and engage students in their learning process. The correlation between game play and increased motivation and interaction is shown by strong evidence. More and more games of learning appear, offering a promise to help learning a language. This research was designed in descriptive qualitative research; data was collected by short questions to be answered on the application of Kahoot online application in Engl… Show more

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Cited by 7 publications
(9 citation statements)
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“…However, this application is very easy to use by students if connected to the internet and assisted by computers, smartphones, and projectors. This finding strengthens the research conducted by Mohammad (Mohammad & Sari, 2021), Manurung (2022), Mafatih (2021), Oktaria (2021), and Perdana (2020) that the Kahoot application is effectively used in learning and gets a very good perception from students. Kahoot is a free learning platform-based game as an educational technology.…”
Section: Methodssupporting
confidence: 87%
“…However, this application is very easy to use by students if connected to the internet and assisted by computers, smartphones, and projectors. This finding strengthens the research conducted by Mohammad (Mohammad & Sari, 2021), Manurung (2022), Mafatih (2021), Oktaria (2021), and Perdana (2020) that the Kahoot application is effectively used in learning and gets a very good perception from students. Kahoot is a free learning platform-based game as an educational technology.…”
Section: Methodssupporting
confidence: 87%
“…The instructor teaches English MUET classes where Kahoot was to be used as a learning game. Using an open-ended questionnaire adapted from Oktaria, A. A., Rohmayadevi, L., & Murwantono, D. (2021), the researchers collected data on the learners' perspectives of Kahoot's effectiveness in their current internet quiz.…”
Section: Methodsmentioning
confidence: 99%
“…Kahoot! also provides an opportunity to not only evaluate the understanding of pupils' concepts but also contribute to the development of new knowledge and understanding through additional descriptions during or after play (Oktaria et al 2021). Therefore, game-based activities are always exciting and fun for learning languages.…”
Section: Kahoot! Applicationmentioning
confidence: 99%
“…Thus, schools and teachers use different approaches to improve English learning and facilitation. Here, Information and Communication Technology (ICT) is the choice for teachers to increase the involvement and motivation of pupils as well as accelerate learning as pupils are currently involved with their digital tools (Oktaria 2021). So, the Kahoot!…”
Section: Kahoot! Applicationmentioning
confidence: 99%