“…Totally balanced games arise from a wide range of applications. They coincide with market games (Shapley and Shubik, 1969); also with a special case of market games with a continuum of indivisible commodities: cooperation in fair division (Legut, 1990); they are equivalent to a class of maximum flow problems (Kalai and Zemel, 1982a); and also to permutation games of less than four players (Tijs, Parthasarathy, Potters, and Prassad, 1984). Moreover, totally balanced games are generated by linear production games (Owen, 1975), generalized network problems (Kalai and Zemel, 1982b), and controlled mathematical programming problems (Dubey and Shapley, 1982).…”