2005
DOI: 10.1007/11561071_8
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On the Price of Anarchy and Stability of Correlated Equilibria of Linear Congestion Games,,

Abstract: We consider the price of stability for Nash and correlated equilibria of linear congestion games. The price of stability is the optimistic price of anarchy, the ratio of the cost of the best Nash or correlated equilibrium over the social optimum. We show that for the sum social cost, which corresponds to the average cost of the players, every linear congestion game has Nash and correlated price of stability at most 1.6. We also give an almost matching lower bound of 1 + √ 3/3 = 1.577. We also consider the pric… Show more

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Cited by 124 publications
(120 citation statements)
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“…Congestion games nicely model situations that arise in selfish routing, resource allocation and network design problems, and the PoA for these games is now quite well-understood [16,7,6,3]. By comparison, much less work has been done on the PoS: The PoS for network design games has been studied by [2,5,1,9,11], while the PoS for routing games 1 was studied by [2,6,4].…”
Section: Introductionmentioning
confidence: 99%
“…Congestion games nicely model situations that arise in selfish routing, resource allocation and network design problems, and the PoA for these games is now quite well-understood [16,7,6,3]. By comparison, much less work has been done on the PoS: The PoS for network design games has been studied by [2,5,1,9,11], while the PoS for routing games 1 was studied by [2,6,4].…”
Section: Introductionmentioning
confidence: 99%
“…The main focus was latency minimization for linear and polynomial latency functions [3,5,9]. The price of stability for linear latency functions has been studied by Christodoulou and Koutsoupias [4].…”
Section: Introductionmentioning
confidence: 99%
“…[28]). In the atomic setting, Christodoulou and Koutsoupias [10] proved that the PoS of congestion games with affine latencies lies between 1+ √ 3/3 and 1.6. Subsequently, Caragiannis et al [7,Theorem 6] proved that the PoS of affine congestion games is 1 + √ 3/3, and that for non-symmetric singleton games with latency functions in class D, the PoS is at most ρ(D).…”
Section: √ 3 23mentioning
confidence: 99%
“…[22,23,17,6,9,10,4,7]), and bounding the convergence time to pure Nash equilibria if the players select their strategies in a selfish and decentralized fashion (see e.g. [14,21,1,8]).…”
Section: Introductionmentioning
confidence: 99%