Virtual and Adaptive Environments 2003
DOI: 10.1201/9781410608888.ch6
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On the Nature and Evaluation of Fidelity in Virtual Environments

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Cited by 112 publications
(113 citation statements)
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“…It has been showed that the interactive modality of the road-crossing situation improves the perception of crossing possibilities in comparison with button-press or verbal responses (e.g., Lobjois & Cavallo, 2009 ;te Velde et al, 2005). Such interactive design provides a better possibility to couple perception and action and increases the ecological validity of the task (Burkhardt et al, 2003;Morice et al, 2008 ;Stoffregen et al, 2003). Moreover the walk-across-the-road task allows to investigate whether pedestrians adjust their crossing behavior to the traffic conditions, and to study crossing strategies, such as early initiation, modulation of the walking speed and anticipation in crossing by moving forward on the road in order to shorten the crossing M a n u s c r i p t 8 distance.…”
Section: Methodsmentioning
confidence: 99%
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“…It has been showed that the interactive modality of the road-crossing situation improves the perception of crossing possibilities in comparison with button-press or verbal responses (e.g., Lobjois & Cavallo, 2009 ;te Velde et al, 2005). Such interactive design provides a better possibility to couple perception and action and increases the ecological validity of the task (Burkhardt et al, 2003;Morice et al, 2008 ;Stoffregen et al, 2003). Moreover the walk-across-the-road task allows to investigate whether pedestrians adjust their crossing behavior to the traffic conditions, and to study crossing strategies, such as early initiation, modulation of the walking speed and anticipation in crossing by moving forward on the road in order to shorten the crossing M a n u s c r i p t 8 distance.…”
Section: Methodsmentioning
confidence: 99%
“…Stoffregen et al (2003) argued "that in the strict sense of duplication, simulation is essentially impossible" as "sensory stimulation in a simulator cannot be identical to sensory stimulation that is available in the system being simulated" (p. 111). Simulation cannot capture all of the conditions, information, sensations, and factors associated with crossing decisions.…”
Section: Decisionsmentioning
confidence: 99%
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“…By enabling users "to perceive in order to act, but also to act in order to perceive", the task and the cues represented in the experiment allowed action fidelity (Stoffregen et al, 2003); that is, behaviors in an experimental context that reproduce those in the intended environment.…”
Section: Guideline 3: Identify Cues To Be Represented In Experimentsmentioning
confidence: 99%
“…If they do not use EV to do so, the organism's experimental behavior may not correspond to the functional behavior toward which the researcher wishes to generalize. In their study of the relationship between simulators and simulated systems, Stoffregen, Bardy, Smart, and Pagulayan (2003) refer to this reproduction of behavior as "action fidelity". Action fidelity is what neo-Brunswikians name "task representativeness" (Dhami et al, 2004).…”
Section: Introductionmentioning
confidence: 99%