2020
DOI: 10.48550/arxiv.2005.06923
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On the linear convergence of distributed Nash equilibrium seeking for multi-cluster games under partial-decision information

Abstract: This paper considers the distributed strategy design for Nash equilibrium (NE) seeking in multi-cluster games under a partial-decision information scenario. In the considered game, there are multiple clusters and each cluster consists of a group of agents. A cluster is viewed as a virtual noncooperative player that aims to minimize its local payoff function and the agents in a cluster are the actual players that cooperate within the cluster to optimize the payoff function of the cluster through communication v… Show more

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Cited by 9 publications
(25 citation statements)
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“…, N }, the problem (1) is degraded into the noncooperative games of N players investigated in [13], [14], [15], [16], Therefore, the multicluster game (1) involves cooperative and competitive behaviors of the players simultaneously: players in the same cluster collectively optimize the cost function of the cluster, while players in different clusters selfishly minimize their own cost functions of the clusters that they belong to. Moreover, without involving the high-order dynamics, existing Nash equilibrium seeking algorithms for multi-cluster games (such as [19], [20], [21], [22], [23]) cannot control the high-order player (4) to accomplish multi-cluster game task (1) autonomously. Also, the high-order dynamics of players and the nonlinearity of cost functions make it difficult to design and analyze distributed game algorithms.…”
Section: B Problem Formulationmentioning
confidence: 99%
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“…, N }, the problem (1) is degraded into the noncooperative games of N players investigated in [13], [14], [15], [16], Therefore, the multicluster game (1) involves cooperative and competitive behaviors of the players simultaneously: players in the same cluster collectively optimize the cost function of the cluster, while players in different clusters selfishly minimize their own cost functions of the clusters that they belong to. Moreover, without involving the high-order dynamics, existing Nash equilibrium seeking algorithms for multi-cluster games (such as [19], [20], [21], [22], [23]) cannot control the high-order player (4) to accomplish multi-cluster game task (1) autonomously. Also, the high-order dynamics of players and the nonlinearity of cost functions make it difficult to design and analyze distributed game algorithms.…”
Section: B Problem Formulationmentioning
confidence: 99%
“…Nevertheless, it is noteworthy that in numerous engineering practices, cooperation and competition among agents always coexist, such as healthcare networks and transportation networks (see [17], [18]). Multi-cluster games can simultaneously characterize cooperation relationship within clusters and competition relationship between clusters, which extends the aforementioned distributed optimization problems and noncooperative game problems, and have aroused the interest of many scholars (see [19], [20], [21], [22], [23]).…”
Section: Introductionmentioning
confidence: 99%
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