Abstract:In this paper, a multi-cluster game with high-order players is investigated. Different from the well-known multicluster games, the dynamics of players are taken into account in our problem. Due to the high-order dynamics of players, existing algorithms for multi-cluster games cannot solve the problem. For purpose of seeking the Nash equilibrium of the game, we design a distributed algorithm based on gradient descent and state feedback, where a distributed estimator is embedded for the players to estimate the d… Show more
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