Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces 2018
DOI: 10.1145/3279778.3279790
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On the Effects of a Nomadic Multisensory Solution for Children's Playful Learning

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Cited by 9 publications
(6 citation statements)
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References 34 publications
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“…Commenting video recordings, teachers pinpointed that children in IMAGINE changed their roles: those who were usually more introverted and less active were the ones who shot out joy and motivated their mates. We deduce IMAGINE was the role changer of these dynamics as also happened in other on-the-field studies [32].…”
Section: Insightssupporting
confidence: 84%
“…Commenting video recordings, teachers pinpointed that children in IMAGINE changed their roles: those who were usually more introverted and less active were the ones who shot out joy and motivated their mates. We deduce IMAGINE was the role changer of these dynamics as also happened in other on-the-field studies [32].…”
Section: Insightssupporting
confidence: 84%
“…All the identified systems provide visual stimuli, usually conveyed through images and written texts [49], [52], [60]. Some technologies also support video and lighting [19], [71]; for example, Gelsomini et al developed a collaborative game with portable lights in which children learned colors by associating them to a particular element [48]. Most of the technologies are also equipped with auditory stimuli with sounds or music, which can also represent feedback (correct or incorrect sounds) or even distractions (e.g., audio distractors to increase the difficulty level [13]).…”
Section: Physical-touchmentioning
confidence: 99%
“…Therefore, the Several studies used sensor-based analytics to enrich the interaction modality, but those analytics were not used further (e.g., to detect learners' progress or behaviour). In particular, most of the studies utilized (but did not collect) sensor data from the users (how users move and their skeleton points), with the systems processing these data 'on-the-fly' to enable motion-based interaction and mid-air gestures, resulting in increased immersion [48], [63], [60]. The majority of the articles used self-reports with Likert scales, coding videos, and focus groups with experts and instructors to detect learners' behavior and emotions during the learning process.…”
Section: Physical-touchmentioning
confidence: 99%
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“…With the rapid development of human‐computer interaction, children's user interfaces have been widely used in many fields, such as preschool education, children's educational games, and game‐based learning software. Therefore, color design in children's interfaces has become a very important research topic 17‐19 …”
Section: Introductionmentioning
confidence: 99%