Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3313831.3376667
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Embodied Learning in Immersive Smart Spaces

Abstract: This paper presents the design and evaluation of IMAGINE, a novel interactive immersive smart space for embodied learning. In IMAGINE children use full-body movements and gestures to interact with multimedia educational contents projected on the wall and on the floor, while synchronized light effects enhance immersivity. A controlled study performed at a primary school with 48 children aged 6-8 highlights the educational potential of an immersive embodied solution, also compared to traditional teaching methods… Show more

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Cited by 26 publications
(24 citation statements)
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References 59 publications
(56 reference statements)
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“…In these cases, it is required to train the users, since performing actions with the face is not a natural form of interaction. Using RGB and RGB-D camera sensors, it is also possible to determine the users' body location in space and use that information to select menu items or objects that are closer to users [48] or in front of the users [33]. Two studies used the users' feet to control a platform that acted like a mouse depending on the direction and angle of the feet on the platform, allowing the control of the direction of a virtual pointer [4,75].…”
Section: Interaction Interfacesmentioning
confidence: 99%
“…In these cases, it is required to train the users, since performing actions with the face is not a natural form of interaction. Using RGB and RGB-D camera sensors, it is also possible to determine the users' body location in space and use that information to select menu items or objects that are closer to users [48] or in front of the users [33]. Two studies used the users' feet to control a platform that acted like a mouse depending on the direction and angle of the feet on the platform, allowing the control of the direction of a virtual pointer [4,75].…”
Section: Interaction Interfacesmentioning
confidence: 99%
“…A large body of research focused on encouraging students' participation through whole-body movements [29,31,46,49,52]. These efforts were supported by an embodied perspective of cognition, which asserts that human cognition is affected by the body's interaction with the physical world [49,67].…”
Section: Interactive Technology For Learningmentioning
confidence: 99%
“…ese small and customizable networks are termed as Smart Spaces in the real world [22,23]. e connected devices in such Smart Spaces are known as nodes in the networking terminology [2,24]. For its smooth connectivity, opportunistic network is the best suited due to its inherent traits.…”
Section: Role Of Opportunistic Network In Smart Spacesmentioning
confidence: 99%