2016 International Conference on Computing, Networking and Communications (ICNC) 2016
DOI: 10.1109/iccnc.2016.7440546
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On the design of a word game to enhance Italian language learning

Abstract: International audienceno abstrac

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Cited by 16 publications
(8 citation statements)
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References 6 publications
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“…Conducting the language learning game may rely on one particular design pattern. For example, [18] proposed two learning games to learn the lexicon and morphology of English, French and Italian. Learning language can have more fun by enhancing a visualization or animation during teaching, for example, [19] proposed an interactive system using a virtual language teacher for teaching speech communication.…”
Section: Related Workmentioning
confidence: 99%
“…Conducting the language learning game may rely on one particular design pattern. For example, [18] proposed two learning games to learn the lexicon and morphology of English, French and Italian. Learning language can have more fun by enhancing a visualization or animation during teaching, for example, [19] proposed an interactive system using a virtual language teacher for teaching speech communication.…”
Section: Related Workmentioning
confidence: 99%
“…The paper presents the look and implementation of a demo version of Magic Word, through the most challenges encountered throughout its creation. [11] III.…”
Section: IImentioning
confidence: 99%
“…Creating grids containing certain forms is a complex algorithmic problem. This version provides a solution able to produce a grid containing a significant number of E-LOCAL terms (Roccetti et al, 2016). Each grid in this prototype has a specific cultural background concerning Italy and specifically Bologna; graphics were adapted through pictures linked to each theme to convey that cultural focus.…”
Section: The Prototypesmentioning
confidence: 99%