Abstract:Network connectivity, communication interaction, and technology enjoyment are the consumption of the digital generation.The application of learning media is interesting in the world of educational teaching especially in teaching reading. The objective of this research is to investigate the effect of gamification on students' reading ability. This research implemented quasi-experiment method with pre-test and post-test nonequivalent group design. In the experimental class, the students were taught using the gam… Show more
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.