2023
DOI: 10.31004/edukatif.v5i1.4048
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On Gamification and Students’ Reading Ability in Vocational High School

Abstract: Network connectivity, communication interaction, and technology enjoyment are the consumption of the digital generation.The application of learning media is interesting in the world of educational teaching especially in teaching reading. The objective of this research is to investigate the effect of gamification on students' reading ability. This research implemented quasi-experiment method with pre-test and post-test nonequivalent group design. In the experimental class, the students were taught using the gam… Show more

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