2006
DOI: 10.1109/mcg.2006.45
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On 3D input devices

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Cited by 15 publications
(7 citation statements)
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“…It is difficult to find a single 3D input device that is universal and has good performance in all applications (Frohlich, Hochstrate, Kulik, & Huckauf, 2006), due to the variety of tasks, which requires diverse interaction devices and techniques. A major factor in the development of an input device is compatibility between the degrees of freedom available and the needs of the task.…”
Section: Input Devicesmentioning
confidence: 99%
“…It is difficult to find a single 3D input device that is universal and has good performance in all applications (Frohlich, Hochstrate, Kulik, & Huckauf, 2006), due to the variety of tasks, which requires diverse interaction devices and techniques. A major factor in the development of an input device is compatibility between the degrees of freedom available and the needs of the task.…”
Section: Input Devicesmentioning
confidence: 99%
“…IR tracking is also used in some products like OptiBurst to map the natural hand movement composed of translations and rotations (6DOF) to the appropriate actions inside the 3D application [6]. Some other ideas such as GlobeFish, GlobePointer, SqureBone and others are introduced in [11] which use a combination of sensor technologies to provide 6 or more DOF interaction devices.…”
Section: Background and Related Workmentioning
confidence: 99%
“…These interactions may be classified into three different task domains: object selection and manipulation, viewpoint manipulation (navigation and travel), and application (system) control [11,12]. Pointing to the targets (objects or other application components) may be considered as one of the most widely used interaction techniques in GUIs which is pre-requirement of performing many tasks in each of above-mentioned task domains.…”
Section: Background and Related Workmentioning
confidence: 99%
“…However, very little of this design space has been investigated empirically. As with other user interfaces, empirical evaluation of possible interaction techniques is important to improve our understanding and to develop theoretical models and to assist designers in building more usable systems (Fröhlich, Hochstrate, Kulik, & Huckauf, 2006;Lampton et al, 1994;Lindeman, 2006;Newell & Card, 1985).…”
Section: Introductionmentioning
confidence: 99%