2015 23rd Mediterranean Conference on Control and Automation (MED) 2015
DOI: 10.1109/med.2015.7158838
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Occupancy grids generation based on Geometric-Featured Voxel maps

Abstract: International audienceNavigability assessment is useful for planning obstacles free trajectories in autonomous navigation tasks in 3D environments. Based on Geometric-Featured Voxel (GFV) maps developed in previous works, this paper proposes a method for 2D occupancy grid generation which is efficient for local navigation in natural environments. Built from a point cloud, a GFV map consists of voxels that are classified as tubular, planar, or scatter depending on the local spatial distribution of their inner p… Show more

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Cited by 5 publications
(3 citation statements)
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“…Regarding grid distribution, the 2D grid space is more commonly used due to its simplicity, whereas the 3D grid space is rarely used due to its complexity. Plazaleiva et al [27] used 3D LiDAR to perform space construction in a voxel grid, but the 3D grid map was then transformed into 2D for further application. In the application of 2D grid space, uniform distribution is commonly used because it is simpler to realize sensor fusion on grid cells of equal size.…”
Section: Construction Of the Grid Spacementioning
confidence: 99%
“…Regarding grid distribution, the 2D grid space is more commonly used due to its simplicity, whereas the 3D grid space is rarely used due to its complexity. Plazaleiva et al [27] used 3D LiDAR to perform space construction in a voxel grid, but the 3D grid map was then transformed into 2D for further application. In the application of 2D grid space, uniform distribution is commonly used because it is simpler to realize sensor fusion on grid cells of equal size.…”
Section: Construction Of the Grid Spacementioning
confidence: 99%
“…In order to reduce the memory consumption, the voxel size is enlarged, which leads to a coarser representation of the environment. The octomap or octree approach is a hierarchical data structure in which each parent voxel has exactly eight children (Jessup et al, 2014; Zhang et al, 2018). Thus, the 3D environment is represented as a collection of voxels with varied sizes, and hence, some voxels are recursively subdivided into eight children until a desired resolution is achieved.…”
Section: Introductionmentioning
confidence: 99%
“…Our interest was to use this classification method for object segmentation [31] and construction of 2D occupancy grids for autonomous navigation [32]. In order to reduce the computational load of the NN classifier in [30], we implemented a computationally simple voxel-based neighborhood approach where all points in each non-overlapping voxel in a regular grid were assigned to the same class by considering features within a support region defined only by the voxel itself.…”
Section: Introductionmentioning
confidence: 99%