2020
DOI: 10.1364/oe.385565
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Object-based digital hologram segmentation and motion compensation

Abstract: Digital video holography faces two main problems: 1) computer-generation of holograms is computationally very costly, even more when dynamic content is considered; 2) the transmission of many high-resolution holograms requires large bandwidths. Motion compensation algorithms leverage temporal redundancies and can be used to address both issues by predicting future frames from preceding ones. Unfortunately, existing holographic motion compensation methods can only model uniform motions of entire 3D scenes. We a… Show more

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Cited by 10 publications
(9 citation statements)
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“…For larger resolutions the error decreases fast. For multi-object holograms the ridge estimates get more complicated, but holographic scene segmentation [30] prior to the analysis can help. On a final note, also the lateral position along x of the scene center wrt.…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…For larger resolutions the error decreases fast. For multi-object holograms the ridge estimates get more complicated, but holographic scene segmentation [30] prior to the analysis can help. On a final note, also the lateral position along x of the scene center wrt.…”
Section: Discussionmentioning
confidence: 99%
“…Whilst this approach is based on numerically invertible PSRs applied to the full 2D holograms instead of visually interpretable PSRs applied to 1D cross-sections, it was motivated by a good knowledge of the phase space footprints of DHs. Hologram segmentation and subsequent multi-object motion compensation for dynamic holograms with the Gabor PSR, whose individual contributions are well localized in phase space, was demonstrated in [30]. Herein, we reprint in Figure 13 the phase space footprint of the individual objects after segmentation of the multi-object hologram used in Figure 8.…”
Section: Multi-object Hologram Segmentation and Motion Compensationmentioning
confidence: 99%
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“…In 84 , a motion compensation solution for holography based on the rotational transformation of wavefields 85 was used, where the residuals were further compressed using a STFT transform with an adaptive quantizer, and gains were demonstrated exceeding 20 dB over HEVC. Similarly, a spherical hologram based rotational compensation solution was proposed for an object moving with an arbitrary trajectory described with locally varying curvatures 86 . Unfortunately, all these methods are limited to a single moving object, and require application of object-based hologram segmentation techniques such as 87 to work for scenes with multiple objects.…”
Section: Compression Solutions Targeted To Holographymentioning
confidence: 99%
“…However, one of the most important obstacles to the adoption of Holography for 3D visualization applications is the massive amount of information contained in digital holograms [2]. As a consequence, and since they have very different signal properties compared to conventional images and videos, specific compression techniques need to be designed for holographic data [3][4][5][6][7]. In this context, the Joint Photographic Experts Group (JPEG) designed a new standard for the compression of holograms, called JPEG Pleno Holography [8,9].…”
Section: Introductionmentioning
confidence: 99%