2011
DOI: 10.1117/1.3569627
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Object-based depth image–based rendering for a three-dimensional video system by color-correction optimization

Abstract: Downloaded From: http://opticalengineering.spiedigitallibrary.org/ on 05/15/2015 Terms of Use: http://spiedl.org/termsAbstract. Three-dimensional (3-D) video technologies are becoming increasingly popular because they can provide high quality and immersive experience to end users. Depth image-based rendering (DIBR) is a key technology in 3-D video systems due to its low bandwidth cost as well as the arbitrary rendering viewpoint. We propose an object-based DIBR method by color-correction optimization. The prop… Show more

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Cited by 5 publications
(3 citation statements)
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“…Nowadays, 3D systems rather employ depth information to improve the quality experience by, for example, increasing the number of views that could be displayed at the receiver side [4,5]. This is possible because of depth image based rendering (DIBR) techniques [6,7] that project one reference image onto virtual views using depth as geometrical information. Figure 1 shows the overall structure of a DIBR multiview coder that is also considered in this paper.…”
Section: Introductionmentioning
confidence: 99%
“…Nowadays, 3D systems rather employ depth information to improve the quality experience by, for example, increasing the number of views that could be displayed at the receiver side [4,5]. This is possible because of depth image based rendering (DIBR) techniques [6,7] that project one reference image onto virtual views using depth as geometrical information. Figure 1 shows the overall structure of a DIBR multiview coder that is also considered in this paper.…”
Section: Introductionmentioning
confidence: 99%
“…First, the dense projection (pixel-based operation) and the inpainting algorithms (block-matching algorithm) are both very complex for a low power decoder [16]. Secondly, if the hole filling algorithm does not use any information taken from the neighboring frames, it reconstructs the images without really guaranteeing temporal or inter-view consistency.…”
Section: B Requirements Posed By Interactivitymentioning
confidence: 99%
“…Obviously this brings interesting challenges for 3D transmission systems. For example, a depth image can be used to project one reference image onto another one [2], [3] with interesting benefits in the compression of multiview images. Despite the huge potential of this tool, one of the important questions linked with depth images relies in the effect of compression on the view prediction performance [4].…”
Section: Introductionmentioning
confidence: 99%