Abstract:In this poster we present an interaction language for the manipulation of an elastic deformable 2.5D display. We discuss a range of gestures to interact and directly deform the surface. To demonstrate these affordances and the associated interactions, we present a scenario of a topographic data viewer using this prototype system.
“…Coelho and Zigelbaum (2011) survey shape-changing materials and their primary dynamic properties; while recent reviews classify (Rasmussen et al, 2012;Sturdee and Alexander, 2018) current state-of-the-art for shape-changing displays and interfaces. Commonly, shape-changing displays consist of a 2D array of motorized linear actuation pins (Poupyrev et al, 2004;Leithinger and Ishii, 2010;Follmer et al, 2013;Leithinger et al, 2013;Ishii et al, 2015;Jang et al, 2016) or deformable surface materials (Dand and Hemsley, 2013;Tsimeris et al, 2013;Yao et al, 2013;Sahoo et al, 2016). Our work builds on this previous research, specifically on shape-displays with motorized linear actuators for this initial exploration.…”
We use interlinked 3D printed panels to fabricate deformable surfaces that are specifically designed for shape-changing displays. Our exploration of 3D printed deformable surfaces, as a fabrication technique for shape-changing displays, shows new and diverse forms of shape output, visualizations, and interaction capabilities. This article describes our general design and fabrication approach, the impact of varying surface design parameters, and a demonstration of possible application examples. We conclude by discussing current limitations and future directions for this work.
“…Coelho and Zigelbaum (2011) survey shape-changing materials and their primary dynamic properties; while recent reviews classify (Rasmussen et al, 2012;Sturdee and Alexander, 2018) current state-of-the-art for shape-changing displays and interfaces. Commonly, shape-changing displays consist of a 2D array of motorized linear actuation pins (Poupyrev et al, 2004;Leithinger and Ishii, 2010;Follmer et al, 2013;Leithinger et al, 2013;Ishii et al, 2015;Jang et al, 2016) or deformable surface materials (Dand and Hemsley, 2013;Tsimeris et al, 2013;Yao et al, 2013;Sahoo et al, 2016). Our work builds on this previous research, specifically on shape-displays with motorized linear actuators for this initial exploration.…”
We use interlinked 3D printed panels to fabricate deformable surfaces that are specifically designed for shape-changing displays. Our exploration of 3D printed deformable surfaces, as a fabrication technique for shape-changing displays, shows new and diverse forms of shape output, visualizations, and interaction capabilities. This article describes our general design and fabrication approach, the impact of varying surface design parameters, and a demonstration of possible application examples. We conclude by discussing current limitations and future directions for this work.
“…Most shape-changing displays consist of an array of solid actuation pins (Follmer et al, 2013;Ishii et al, 2015;Jang et al, 2016;Leithinger et al, 2013;Leithinger and Ishii, 2010;Poupyrev et al, 2004) or deformable surface material (Dand and Hemsley, 2013;Sahoo et al, 2016;Tsimeris et al, 2013;Yao et al, 2013;Everitt and Alexander, 2019). Pin-actuated displays, often called shape displays, are the most widely adopted mechanical implementations (Taher et al, 2016).…”
Shape-changing interfaces use physical change in shape as input and/or output. As the eld matures, it will move from technologydriven design toward more formal processes. However, this is challenging: end-users are not aware of the capabilities of shape-change, devices are dicult to demonstrate, and presenting single systems can`trap' userthinking into particular forms. It is crucial to ensure this technology is developed with requirements in mind to ensure successful end-user experiences. To address this challenge, we developed and tested (n=50) an approach that combines low-delity white-box prototypes and highdelity video footage with end-user diagram and scenario sketching to design context dependent devices. We analysed the outputs of our test process and identied themes in device design requirements, and from this constructed a shape-change stack model to support practitioners in developing, classifying, and synthesising end-user requirements for this novel technology.
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