2014 IEEE 3nd International Conference on Serious Games and Applications for Health (SeGAH) 2014
DOI: 10.1109/segah.2014.7067085
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Nutrition at play technology promoting alimentary behavior modification

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Cited by 2 publications
(1 citation statement)
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“…Namely, educational video games, a proven effective learning tool considered advantageous and suitable for children at any age. Videogames have induced positive health behavioral changes among children [7,8], such as increased fruit and vegetable intake [9,10]. In order to motivate obese people to have a daily diet and do physical exercise regularly, one possible approach suggested in recent years is to utilize serious gaming concepts, which teach health issues [11,12].…”
Section: Introductionmentioning
confidence: 99%
“…Namely, educational video games, a proven effective learning tool considered advantageous and suitable for children at any age. Videogames have induced positive health behavioral changes among children [7,8], such as increased fruit and vegetable intake [9,10]. In order to motivate obese people to have a daily diet and do physical exercise regularly, one possible approach suggested in recent years is to utilize serious gaming concepts, which teach health issues [11,12].…”
Section: Introductionmentioning
confidence: 99%