2016
DOI: 10.1002/cav.1741
|View full text |Cite
|
Sign up to set email alerts
|

Novel fluid detail enhancement based on multi‐layer depth regression analysis and FLIP fluid simulation

Abstract: In this paper, we propose a novel integrated method for effective modeling and realistic enhancement of scale-sensitive fluid simulation details. The core of our method is the organic of multi-layer depth image regression analysis and fluid implicit particle fluid simulation of which the regression analysis induces the criterion where the fluid details should be produced. First, we capture the depth buffer of the fluid surface dynamically from the top of scene. Second, we employ depth peeling technique to deco… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
6
0

Year Published

2020
2020
2021
2021

Publication Types

Select...
3

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(6 citation statements)
references
References 46 publications
0
6
0
Order By: Relevance
“…As mentioned earlier, secondary effects in particle‐based fluids are calculated by analyzing the motion of particles in 3D space (e.g., curvature) 2,26 . There are also techniques for processing based on 2D image‐space to reduce the amount of computation that increases as the number of particles increases (e.g., depth map) 18,19,25 . Since these techniques are based on 2D, the calculation speed is significantly faster, but awkward motion occurs due to the disparity between the 2D and 3D spaces.…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…As mentioned earlier, secondary effects in particle‐based fluids are calculated by analyzing the motion of particles in 3D space (e.g., curvature) 2,26 . There are also techniques for processing based on 2D image‐space to reduce the amount of computation that increases as the number of particles increases (e.g., depth map) 18,19,25 . Since these techniques are based on 2D, the calculation speed is significantly faster, but awkward motion occurs due to the disparity between the 2D and 3D spaces.…”
Section: Discussionmentioning
confidence: 99%
“…Since these techniques are based on 2D, the calculation speed is significantly faster, but awkward motion occurs due to the disparity between the 2D and 3D spaces. Qiu et al 25 used multiple depth maps to reduce the disparity between 2D and 3D spaces, but it is still impossible to express surface foam, and the quality of the foam is degraded by clumping movements, and it operates unstable even in occluded regions.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…There was no significant improvement in terms of visual quality except that additional splash particles were added when a specific impact occurred and used for water surface generation rather than secondary particles. Finally, it is a method of adding secondary effects such as splash, foam, and bubble, which are difficult to express with SPH water particles alone [59]- [62]. This method expresses features such as splash and foam that are common in largescale fluids, but focuses on improving secondary effects rather than detail on water surfaces.…”
Section: Comparison Between Our Methods and Previous Approachesmentioning
confidence: 99%
“…An in-house solution is essential because splash, foam, and bubble particles must be advected based on the underlying particle simulation. These techniques focus on creating natural splashes based on impact, motion flowing along with underlying water [59], [61], [62], and foam patterns [60] rather than surface details such as liquid sheets. However, these and our goals are different, but adding secondary effects to our method of improving the visual quality of water surfaces can be used in large-scale fluids scenes as well.…”
Section: Comparison Between Our Methods and Previous Approachesmentioning
confidence: 99%