2020
DOI: 10.1002/cav.1984
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Synthesizing Large‐Scale Fluid Simulations with Surface and Wave Foams via Sharp Wave Pattern and Cloudy Foam

Abstract: This paper presents a unified framework to simulate surface and wave foams efficiently and realistically. The framework is designed first to project thee‐dimensional (3D) water particles from an underlying water solver onto two‐dimensional screen space to reduce the computational complexity of determining where foam particles should be generated. Because foam effects are often created primarily in fast and complicated water flows, we analyze the acceleration and curvature values to identify the areas exhibitin… Show more

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Cited by 5 publications
(17 citation statements)
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References 39 publications
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“…An in-house solution is essential because splash, foam, and bubble particles must be advected based on the underlying particle simulation. These techniques focus on creating natural splashes based on impact, motion flowing along with underlying water [59], [61], [62], and foam patterns [60] rather than surface details such as liquid sheets. However, these and our goals are different, but adding secondary effects to our method of improving the visual quality of water surfaces can be used in large-scale fluids scenes as well.…”
Section: Comparison Between Our Methods and Previous Approachesmentioning
confidence: 99%
“…An in-house solution is essential because splash, foam, and bubble particles must be advected based on the underlying particle simulation. These techniques focus on creating natural splashes based on impact, motion flowing along with underlying water [59], [61], [62], and foam patterns [60] rather than surface details such as liquid sheets. However, these and our goals are different, but adding secondary effects to our method of improving the visual quality of water surfaces can be used in large-scale fluids scenes as well.…”
Section: Comparison Between Our Methods and Previous Approachesmentioning
confidence: 99%
“…물리 기반 유체 시뮬레이션은 물 [1,2], 불 [3,4,5], 연기 [6,7,8], 불똥 [9,10,11], 거품 [12,13], 버블 [14,15], 미스트 [16,17 [22,23].…”
Section: 서론unclassified
“…최근에 Kim 등은 2D와 3D 공간을 모두 사용하여 거품의 효 율성과 품질을 개선시켰다 [22,23]. Figure 1에서 Figure 2: An aliasing problem that occurred in the process of projecting 3D particles into 2D space (red : faster accelerating).…”
Section: 서론unclassified
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“…If surface tension is not taken into account and pressure changes on the air side of the free surface caused by changes in the liquid level are also ignored, then dynamic boundary conditions on the free surface can be expressed as follows [18]:…”
Section: Boundary Conditionsmentioning
confidence: 99%