“…Reconstruction accuracy, quality, and speed have improved significantly over recent years to the point where four-dimensional (4D, i.e., 3D over time) dynamic movement scanners (e.g., Diers International GmbH [ 1 , 2 ], 3dMD LLC [ 3 , 4 ], and Microsoft Corporation [ 5 ]) have become an industry standard. Both dynamic and static whole-body scanners have countless applications, such as in special effects in movies/video games [ 6 ], in human body pose and deformation analyses for medical diagnostics [ 7 , 8 , 9 ], and in anthropometry [ 10 ]. However, most of these systems have various limitations, i.e., insufficient precision, high cost, and noisy or incomplete data.…”