Proceedings of the Annual Symposium on Computer-Human Interaction in Play 2019
DOI: 10.1145/3311350.3347190
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Notification in VR

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Cited by 64 publications
(13 citation statements)
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“…Lastly, few papers adjusted their signifcance threshold for multiple testing: 81.51% (n=97) of papers did not report adjusting their critical level despite conducting multiple tests related to one hypothesis. Of the remaining works, 10.92% (n=13) performed adjustments [e.g., 114,138], and a further 7.56% (n=9) did not require adjustment for multiple tests [e.g., 62, 94].…”
Section: Efect Sizes and Confidence Intervalsmentioning
confidence: 99%
“…Lastly, few papers adjusted their signifcance threshold for multiple testing: 81.51% (n=97) of papers did not report adjusting their critical level despite conducting multiple tests related to one hypothesis. Of the remaining works, 10.92% (n=13) performed adjustments [e.g., 114,138], and a further 7.56% (n=9) did not require adjustment for multiple tests [e.g., 62, 94].…”
Section: Efect Sizes and Confidence Intervalsmentioning
confidence: 99%
“…The first was the HTC Vive 'Knock" notification [31], a text notification to pause the application in use and notify the VR user that someone nearby desires their attention. [22,26] suggest the low priority notifications would go unnoticed while the medium / high priority notifications would be noticed but significantly disrupt the user's sense of presence [3,13,23,27]. Williamson et al investigated methods a passenger using a VR headset on an airplane might be interrupted [33].…”
Section: Unidirectional Interruptionsmentioning
confidence: 99%
“…Both the Display and Environment styles aided user perception and comprehension for secondary textual information. However, prior work has found that text notifications locked to the field-of-view in both virtual reality (VR) [83] and AR [84] headsets result in a higher sense of urgency. For instance, the authors in [83] found that text notifications locked to a VR headset display resulted in users viewing them as more imperative than text notifications in the environment.…”
Section: Discussionmentioning
confidence: 99%
“…However, prior work has found that text notifications locked to the field-of-view in both virtual reality (VR) [83] and AR [84] headsets result in a higher sense of urgency. For instance, the authors in [83] found that text notifications locked to a VR headset display resulted in users viewing them as more imperative than text notifications in the environment. Also, the authors in [84] conducted a study examining different locations of notifications in an AR headset display during social conversations.…”
Section: Discussionmentioning
confidence: 99%