Proceedings of the 9TH ACM International Symposium on Pervasive Displays 2020
DOI: 10.1145/3393712.3395339
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Bystander interruption of VR users

Abstract: Research has begun to investigate the interruption of VR users but lacks an understanding of how social factors (setting / relationship to the VR user) might impact the interruption and why bystanders interrupt as they do. We conducted a survey (N=100) into bystander comfort when interrupting a VR user (known / unknown) in 4 settings (private spaces, public spaces, private transport, public transport) and their willingness to use a range of interruption strategies. Our results suggest relationship to the VR us… Show more

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Cited by 32 publications
(23 citation statements)
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“…Interrupting: was included in 21 stories with part 3 of table 3 breaking down how interruptions occurred. The preference for verbal interruptions matches results from prior work on VR userbystander interruptions conducted in the lab [10,41] although the combined use of speech and touch was theorised [41] to occur more frequently than was reported. Participants justifications for the combined use of speech and touch when interrupting matched those given by participants who used a similar combined approach in the lab [41], that is, to convey location alongside existence when interrupting, P41: "Verbal and physical communication was used to establish presence and location".…”
Section: Interaction Types Metadatasupporting
confidence: 76%
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“…Interrupting: was included in 21 stories with part 3 of table 3 breaking down how interruptions occurred. The preference for verbal interruptions matches results from prior work on VR userbystander interruptions conducted in the lab [10,41] although the combined use of speech and touch was theorised [41] to occur more frequently than was reported. Participants justifications for the combined use of speech and touch when interrupting matched those given by participants who used a similar combined approach in the lab [41], that is, to convey location alongside existence when interrupting, P41: "Verbal and physical communication was used to establish presence and location".…”
Section: Interaction Types Metadatasupporting
confidence: 76%
“…While much work has investigated VR user and bystander interactions in the lab, little has been done to explore interactions outside of it. What work has been done has primarily focused on the social acceptability of VR in public spaces [7,16,24,27] or on public transport [2,41,47,55]. Some have investigated bystander behaviour around VR users in these public spaces [16] or explored how bystanders might interrupt a passenger using VR on public transport [55] but missing from the discussion is how VR user and bystander interactions occur in more private settings such as home and workplace.…”
Section: Vr In Everyday Environmentsmentioning
confidence: 99%
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“…However, their work limited proxemics' usage to a highly controlled environment and immersed users had no awareness of people outside the VR space. Follow-up work also enable the use of visual and audio cues [33,35,36] and multimodal notifications including visual, audio and haptic feedback [8,26] to alert VR-users of bystanders. Due to the human's visual dominance, visual and audio cues still seem to be the most efficient way to notify VR users of bystanders [8].…”
Section: Enabling Spatial Awareness In Mixed Realitymentioning
confidence: 99%
“…Some feature significant augmentations of the VR user's surrounding reality into the VR scene [12,13,22] while others attempt to introduce the minimal amount of reality necessary to achieve some aim (e.g. notification of a bystander's entrance into the nearby area [28,34,35,41]). What remains unknown however is how consumers view these augmented VR experiences.…”
Section: Beyond Vr and Ar As Independent Conceptsmentioning
confidence: 99%