2009
DOI: 10.1007/978-3-642-11198-3_10
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NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations

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Cited by 11 publications
(6 citation statements)
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“…Given the correct permissions, virtual agents (operating outside of Koko) could request the user's affective state in the same manner as agents internal to Koko can. For example, the virtual agents models used in the ORIENT [9] and NonKin Village [17] applications could access the affect state of the player and use that information to enhance the agent's decision making process.…”
Section: Discussionmentioning
confidence: 99%
“…Given the correct permissions, virtual agents (operating outside of Koko) could request the user's affective state in the same manner as agents internal to Koko can. For example, the virtual agents models used in the ORIENT [9] and NonKin Village [17] applications could access the affect state of the player and use that information to enhance the agent's decision making process.…”
Section: Discussionmentioning
confidence: 99%
“…Given the correct permissions, virtual agents (operating outside of Koko) could request the user's affective state in the same manner as agents internal to Koko can. For example, the virtual agent models used in the ORIENT [20] and NonKin Village [33] applications could access the affect state of the player and use that information to enhance the agent's decision making process.…”
Section: Virtual Agentsmentioning
confidence: 99%
“…Building on this model, a set of agent-based simulations explores the advantages of this approach. These simulations model two competing actions spreading in Hamariyah, a virtual Iraqi village based on human terrain data provided by the U.S. Marine Corps (Silverman, Pietrocola, et al, 2009). These simulations extend the NonKin village framework (Silverman et al, 2012), using the new cognitive model to drive agents.…”
Section: Nye and Silverman 111mentioning
confidence: 99%
“…Since this framework had preexisting actions, the spreading behaviors competed against each other and against the existing action set, which primarily models daily life activities. These simulations were performed to examine whether the cognitive agents could fulfill the three requirements listed at the end of Section 2: realistic This scenario was generated using the NonKin village framework and data provided by the U.S. Marine Corps (Silverman, Pietrocola, et al, 2009). NonKin village is a virtual village engine based on PMFServ agents (Silverman et al, 2012).…”
Section: Hamariyah Iraqi Village Simulationmentioning
confidence: 99%