2020
DOI: 10.1109/jiot.2020.2969272
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Noncooperative Gaming for Energy-Efficient Congestion Control in 6LoWPAN

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Cited by 24 publications
(6 citation statements)
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References 36 publications
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“…The R-OPTICS uses two parameters core distance objects C D and reachability distance object R D . The ϵ is the distance threshold and is calculated using (5).…”
Section: Problem Solutionmentioning
confidence: 99%
See 1 more Smart Citation
“…The R-OPTICS uses two parameters core distance objects C D and reachability distance object R D . The ϵ is the distance threshold and is calculated using (5).…”
Section: Problem Solutionmentioning
confidence: 99%
“…Sharma et al [4] explored IoT objectives, enablers for massive machine type communications (mMTC), and device learning techniques. In IoT, congestion management was addressed by Chowdhury et al [5] with non-cooperative gaming for power-efficient congestion control (NGECC). Musaddiq et al [6] introduced a Q-learning-based intelligent collision probability inference algorithm for optimal IoT network performance.…”
Section: Introductionmentioning
confidence: 99%
“…A recent decoupled learning optimization procedure was presented by Nan Jiang in [79]. This scheme involves the optimization of several features, including average access delay, successful device access, and average energy consumption.…”
Section: Ai-based Algorithms For Congestion Mitigation In Wsnmentioning
confidence: 99%
“…At present, there is a slowly increasing adoption towards using game theory; however, the target is again a scattered one. The work carried out by Chowdhury et al [29] targets towards two problems i.e., energy depletion and congestion in WSN emphasizing over low-end sensor node deployment. The author has designed non-cooperative game in order to optimize the process of improving data forwarding rate with an idea of resisting bottleneck condition in WSN.…”
Section: A Game-based Approachmentioning
confidence: 99%