2020
DOI: 10.21037/tp.2019.10.01
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Non-pharmacologic management of attention-deficit/hyperactivity disorder in children and adolescents: a review

Abstract: Attention-deficit/hyperactivity disorder (ADHD) is a very common neurobehavioral disorder that affects children and adolescents with impact that persists beyond adolescence into adulthood.Medication and non-pharmacological treatments are evidence-based interventions for ADHD in various age groups, and this article will elaborate on the psychosocial, physical and integrative medicine interventions that have been studied in ADHD.

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Cited by 32 publications
(45 citation statements)
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“…This model is traditionally used for adults; however, CBT has proven to be adaptable for children to enable them to acquire new ADHD management skills [ 103 ]. A new and emerging form of this therapy known as prescription digital therapy, PDT, is in the preliminary phase, with the FDA recently approving EndeavorRx as the first of its kind digital game therapy [ 104 , 105 ]. In a proof of concept study, attention and memory were found to be improved greatly in adolescents with ADHD [ 106 ].…”
Section: Innovations In Therapeutic Interventionmentioning
confidence: 99%
“…This model is traditionally used for adults; however, CBT has proven to be adaptable for children to enable them to acquire new ADHD management skills [ 103 ]. A new and emerging form of this therapy known as prescription digital therapy, PDT, is in the preliminary phase, with the FDA recently approving EndeavorRx as the first of its kind digital game therapy [ 104 , 105 ]. In a proof of concept study, attention and memory were found to be improved greatly in adolescents with ADHD [ 106 ].…”
Section: Innovations In Therapeutic Interventionmentioning
confidence: 99%
“…Considering previous studies that prove the benefits of using SGADs for reducing the symptoms of children affected by ADHD and improving their executive functions [17,31], we decided to create a positive-reinforcement serious game [32] focused on cognitive training through a process-based approach, based on repeating different cognitive tasks belonging to various cognitive domains. The game, called Alien Attack, was designed using a user-centered design process to create an attractive, easy-to-use, and efficient SGAD.…”
Section: Designing a Serious Game For Adhdmentioning
confidence: 99%
“…Several studies have been conducted in recent years into the effectiveness of non-pharmacological treatments for ADHD ( Pelham and Fabiano, 2008 ; Sonuga-Barke et al, 2013 ; Richardson et al, 2015 ; Watson et al, 2015 ; Scionti et al, 2020 ; Shrestha et al, 2020 ; Veloso et al, 2020 ). These non-pharmacological strategies include behavior modification techniques and cognitive behavioral therapy ( Fabiano et al, 2009 ); cognitive training ( Tamm et al, 2010 ; Shuai et al, 2017 ); training in self-instruction and techniques to enhance the capacity to inhibit responses ( Meichenbaum and Goodman, 1971 ) including computer-based interventions ( Martinovic et al, 2016 ; Rossignoli-Palomeque et al, 2018 ), training in problem solving ( Bransford and Stein, 1993 ), neurofeedback ( Zuberer et al, 2018 ; Cueli et al, 2019 ), training in social skills ( Sheridan et al, 1996 ; Storebo et al, 2012 ), peer intervention ( Cordier et al, 2018 ), and training in organizational skills ( Langberg et al, 2008 ); and psycho-educational strategies and instruction of parents and teachers in cognitive behavioral techniques ( Miranda et al, 2002 ; Pelham and Fabiano, 2008 ; Montoya et al, 2011 ; Rimestad et al, 2019 ); within the multi-modal approach, of particular importance are interventions focused on producing changes in neuro-psychological functions ( Pistoia et al, 2004 ).…”
Section: Introductionmentioning
confidence: 99%