2019
DOI: 10.3390/jcm8111882
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Non-Immersive Virtual Reality for Rehabilitation of the Older People: A Systematic Review into Efficacy and Effectiveness

Abstract: Objective: the objective of this review is to analyze the advances in the field of rehabilitation through virtual reality, while taking into account non-immersive systems, as evidence have them shown to be highly accepted by older people, due to the lowest “cibersikness” symptomatology. Data sources: a systematic review of the literature was conducted in June 2019. The data were collected from Cochrane, Embase, Scopus, and PubMed databases, analyzing manuscripts and articles of the last 10 years. Study selecti… Show more

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Cited by 67 publications
(42 citation statements)
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References 39 publications
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“…Moreover, commercial exergames offer a virtual re-creation of environments and challenges that are highly immersive, appealing and enjoyable for the user, thus increasing commitment to the task. In line with other reviews [ 53 , 54 ], our results suggest that the use of commercial virtual reality consoles, such as the Nintendo Wii ® , PlayStation ® and Xbox Kinect ® , can be beneficial and feasible in improving the functional autonomy of older persons.…”
Section: Discussionsupporting
confidence: 90%
“…Moreover, commercial exergames offer a virtual re-creation of environments and challenges that are highly immersive, appealing and enjoyable for the user, thus increasing commitment to the task. In line with other reviews [ 53 , 54 ], our results suggest that the use of commercial virtual reality consoles, such as the Nintendo Wii ® , PlayStation ® and Xbox Kinect ® , can be beneficial and feasible in improving the functional autonomy of older persons.…”
Section: Discussionsupporting
confidence: 90%
“…This technology lends the ability to create an environment in which the intensity of feedback and training can be systematically manipulated and improved to create the most appropriate paradigm of individualized motor learning. The use of VR also determines the development of motor skills and cognition, with a positive effect on the emotional state of patients with different types of neurological dysfunctions, increasing the compliance of the subjects with the treatment [40]. The patients move in front of a console and receive visual but also proprioceptive feedback about their movements through the sensor that projects on the screen the patient's hand.…”
Section: Discussionmentioning
confidence: 99%
“…Their side-effects are reportedly limited. 8 9 These headsets allow VR becoming part of telemedicine: any type of healthcare delivery at a distance, employing technologies like telephone calls, videoconferencing and remote monitoring. 10 The articles referenced here analyse any type of VR.…”
Section: What Is Virtual Reality?mentioning
confidence: 99%
“… 13 Reviews have also demonstrated VR’s efficacy in increasing joint mobility and motor function for patients with chronic musculoskeletal disorders, positive impacts on rehabilitation of individuals with geriatric syndromes and better balance among children with Cerebral Palsy. 8 9 14 Although these are different pathologies from COVID-19, the similarities in treatment goals and hurdles (eg, compliance, anxiety for movements and fatigue) suggest that VR is also beneficial in post-COVID-19.…”
Section: Pics-cov and Vrmentioning
confidence: 99%