2020
DOI: 10.3390/ijerph17176283
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Effectiveness of Virtual Reality Systems to Improve the Activities of Daily Life in Older People

Abstract: (1) This review aims to evaluate the effectiveness of treatments with virtual reality systems (VRSs) on the functional autonomy of older adults versus conventional treatment. (3) Methods: Systematic review and meta-analysis. An electronic data search was carried out, following the PRISMA statement, up to February 2020. We combined results from clinical trials using VRSs for the improvement of basic and instrumental activities of daily living. The guidelines of the Cochrane Handbook for Systematic Reviews of In… Show more

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Cited by 28 publications
(13 citation statements)
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References 64 publications
(105 reference statements)
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“…These programs based on virtual environments provide more realistic/ecological stimulations of physical, cognitive, and sensory resources [ 16 ], thereby helping to improve adaptive behavior and prevent falls during daily living tasks [ 11 , 12 , 17 ]. Even if they pursue the same goal (ie, the development of adaptive behaviors), these programs differ from each other in several aspects, including the technological supports (eg, VR helmet versus projection screen), proposed procedure (more or fewer trials distributed over a longer or shorter period), and tasks used to optimize adaptive capacities [ 18 ]. It is therefore not surprising that the results obtained in these studies are sometimes different or even contradictory, and it’s often not possible to determine the precise cause of the conflicting results.…”
Section: Introductionmentioning
confidence: 99%
“…These programs based on virtual environments provide more realistic/ecological stimulations of physical, cognitive, and sensory resources [ 16 ], thereby helping to improve adaptive behavior and prevent falls during daily living tasks [ 11 , 12 , 17 ]. Even if they pursue the same goal (ie, the development of adaptive behaviors), these programs differ from each other in several aspects, including the technological supports (eg, VR helmet versus projection screen), proposed procedure (more or fewer trials distributed over a longer or shorter period), and tasks used to optimize adaptive capacities [ 18 ]. It is therefore not surprising that the results obtained in these studies are sometimes different or even contradictory, and it’s often not possible to determine the precise cause of the conflicting results.…”
Section: Introductionmentioning
confidence: 99%
“…• Health: The use of VR and AR in health promotion, such as psychotherapy and rehabilitation, can help to maintain health and well-being in older adults. The tools can contribute to maintaining older adults' motor abilities, fitness, cognition, balance, and memory (García-Betances et al, 2015;Corregidor-Sánchez et al, 2020;Gao et al, 2020). Moreover, VR intervention programs can be used to train cognitive and physical functions in older adults with mild cognitive impairments (D'Cunha et al, 2019;Thapa et al, 2020).…”
Section: Potentials Of Virtual Reality and Augmented Reality For Older Adultsmentioning
confidence: 99%
“…With successful modifications, VR training provides these users the opportunity to engage in motivational training with many repetitions, salient stimuli, and challenging tasks [ 1 ]. Examples of VR training, particularly those with a rehabilitation purpose, are well documented in different populations, such as adults with stroke [ 2 ], community-dwelling older adults [ 3 ], people living with dementia and mild cognitive impairment [ 4 ], and children with cerebral palsy and Down syndrome [ 5 ].…”
Section: Introductionmentioning
confidence: 99%