“…We hope this information will be useful for guiding researchers, interventionists, and designers of VR systems and experiences. Some future directions for applications of VR for older adults include products and services to facilitate real-world orientation (e.g., virtual tourism), education (e.g., VR-based lessons, gamification), health (e.g., pain management, psychotherapy, rehabilitation, physical and cognitive exercise, gait/balance training), entertainment (e.g., leisure experiences, visiting museums), social connectedness (e.g., collaborative games, group activities; Guttentag, 2010;Hoffman et al, 2004;Seifert & Schlomann, 2021;Sisto, Forrest, & Glendinning, 2002), as well as completing enhanced activities of daily living (EADLs; Dilanchian, Andringa, & Boot, 2021).…”