2021
DOI: 10.3389/frvir.2021.639718
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The Use of Virtual and Augmented Reality by Older Adults: Potentials and Challenges

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Cited by 46 publications
(21 citation statements)
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References 44 publications
(48 reference statements)
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“…Researchers have also found that attitudes toward VR among older adults significantly improved after experiencing the technology for the first time ( Huygelier et al, 2019 ). Nonetheless, negative impacts of VR have occasionally been reported in the wider literature, including experiences of cybersickness, headaches, and very rarely, the triggering of epileptic seizures ( Keshavarz et al, 2018 ; Seifert & Schlomann, 2021 ). It is important to be aware of these potential side effects when making use of the technology.…”
Section: Virtual Reality and Older Adultsmentioning
confidence: 99%
“…Researchers have also found that attitudes toward VR among older adults significantly improved after experiencing the technology for the first time ( Huygelier et al, 2019 ). Nonetheless, negative impacts of VR have occasionally been reported in the wider literature, including experiences of cybersickness, headaches, and very rarely, the triggering of epileptic seizures ( Keshavarz et al, 2018 ; Seifert & Schlomann, 2021 ). It is important to be aware of these potential side effects when making use of the technology.…”
Section: Virtual Reality and Older Adultsmentioning
confidence: 99%
“…We hope this information will be useful for guiding researchers, interventionists, and designers of VR systems and experiences. Some future directions for applications of VR for older adults include products and services to facilitate real-world orientation (e.g., virtual tourism), education (e.g., VR-based lessons, gamification), health (e.g., pain management, psychotherapy, rehabilitation, physical and cognitive exercise, gait/balance training), entertainment (e.g., leisure experiences, visiting museums), social connectedness (e.g., collaborative games, group activities; Guttentag, 2010;Hoffman et al, 2004;Seifert & Schlomann, 2021;Sisto, Forrest, & Glendinning, 2002), as well as completing enhanced activities of daily living (EADLs; Dilanchian, Andringa, & Boot, 2021).…”
Section: Discussionmentioning
confidence: 99%
“…Despite its advantages, the high cost of VR devices and programs, potential risks of cyber sickness, eye strain, and addiction, especially if used for an extended period, are some potential challenges or limitations in employing VR. However further studies for evaluating the safety of VR and its potential side effects are necessary [ 16 - 18 ].…”
Section: To the Editormentioning
confidence: 99%