2001
DOI: 10.1023/a:1010660502130
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Abstract: Children with autism have difficulty in solving social problems and in generating multiple solutions to problems. They are, however, relatively skilled in responding to visual cues such as pictures and animations. Eight distinct social problems were presented on a computer, along with a choice of possible solutions, and an option to produce alternative solutions. Eight preschool children with autism and eight matched normal children went through 10 training sessions interleaved with 6 probe sessions. Children … Show more

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Cited by 278 publications
(41 citation statements)
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“…The auditory ''soundtrack'' tends to be closely synchronized with the visual stimulation, and this multimodal information flow may assist the viewer in the coordinated processing of information (Quill 1997). Viewing of ESM can be accomplished without interference from another person, and ESM options typically do not make ''demands'' on an individual with ASD (Bernard-Opitz et al 2001;Shipley-Benamou et al 2002).…”
mentioning
confidence: 99%
“…The auditory ''soundtrack'' tends to be closely synchronized with the visual stimulation, and this multimodal information flow may assist the viewer in the coordinated processing of information (Quill 1997). Viewing of ESM can be accomplished without interference from another person, and ESM options typically do not make ''demands'' on an individual with ASD (Bernard-Opitz et al 2001;Shipley-Benamou et al 2002).…”
mentioning
confidence: 99%
“…Therefore computer-based applications are considered to be useful tools for therapeutic and educational purposes. For example, applications have been developed to train social skills [5]. They can work on their own pace and level of understanding.…”
Section: B Information and Communication Technology (Ict)mentioning
confidence: 99%
“…Other systems used were: a dialog program by means of bubbles where the user can think and talk to the main characters of various social situations [48]; virtual desktop environments aimed at allowing ASD children to have a working environment where they can learn to organise the tasks that these children must do at home after returning from school, with two modes: the 'training' mode, very passive and in which the child had to familiarise with the environment; and the environment and mode referred to as 'late', where the child carried out the activities and navigated and interacted with the 2D and 3D objects present in the environment [49].…”
Section: Virtual Reality Systems Developed In Learning Environmentsmentioning
confidence: 99%