Proceedings of the 8th European Conference on Interactive TV and Video 2010
DOI: 10.1145/1809777.1809797
|View full text |Cite
|
Sign up to set email alerts
|

Newstream

Abstract: News content extends well beyond the scope of a single medium: video, audio, text, interactive experiences, and social sharing all contribute to an individual's understanding and experience of content. While some content that exists across media can supplement other forms, such as an interactive feature accompanying a text-based article, other content might replicate information and therefore be redundant to a consumer. This paper introduces Newstream, a novel approach to navigating news-based content across a… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2015
2015
2024
2024

Publication Types

Select...
5
1

Relationship

0
6

Authors

Journals

citations
Cited by 15 publications
(1 citation statement)
references
References 7 publications
(5 reference statements)
0
1
0
Order By: Relevance
“…Knowledge work (62) → Project management: task management [265], productivity [356], project management [13], ad-hoc sharing of resources [252], job scheduling [353] → Presenting: presentation software [379], proxemicaware presenter [205], multi-display environment [201] → Searching: search [283], finding information [90] → Browsing: cross-screen browsing [164] → Other examples: note-taking [246], scientific work [148], activity-aware computing [140], police analyst station [4] Games and Installations (31) → Museum experiences: museum activities and simulations [194], museum guide and artwork [93], spatial music experience [205] → Playing and dancing: interactive dance club and music creation [10], proxemic-aware pong [205], snake game [147], Where's Waldo game [156], tower defense game [147], multi-device AR game [332], VR storyboard creation [125] → Guides: city guide [291], tourist guide [119], conference guide [334], exploring neighborhood [178] → Businesses: retail [266], restaurant menu [80] Home Computing (61) → Creativity: drawing [278], photo sorting [218], comic strips and collage [24], scrapbook [236] → Media consumption: mixed-reality TV [9], TV access [208]<...>…”
Section: Taxonomy Of Key Characteristicsmentioning
confidence: 99%
“…Knowledge work (62) → Project management: task management [265], productivity [356], project management [13], ad-hoc sharing of resources [252], job scheduling [353] → Presenting: presentation software [379], proxemicaware presenter [205], multi-display environment [201] → Searching: search [283], finding information [90] → Browsing: cross-screen browsing [164] → Other examples: note-taking [246], scientific work [148], activity-aware computing [140], police analyst station [4] Games and Installations (31) → Museum experiences: museum activities and simulations [194], museum guide and artwork [93], spatial music experience [205] → Playing and dancing: interactive dance club and music creation [10], proxemic-aware pong [205], snake game [147], Where's Waldo game [156], tower defense game [147], multi-device AR game [332], VR storyboard creation [125] → Guides: city guide [291], tourist guide [119], conference guide [334], exploring neighborhood [178] → Businesses: retail [266], restaurant menu [80] Home Computing (61) → Creativity: drawing [278], photo sorting [218], comic strips and collage [24], scrapbook [236] → Media consumption: mixed-reality TV [9], TV access [208]<...>…”
Section: Taxonomy Of Key Characteristicsmentioning
confidence: 99%