Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems 2019
DOI: 10.1145/3290605.3300792
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Cross-Device Taxonomy

Abstract: Designing interfaces or applications that move beyond the bounds of a single device screen enables new ways to engage with digital content. Research addressing the opportunities and challenges of interactions with multiple devices in concert is of continued focus in HCI research. To inform the future research agenda of this field, we contribute an analysis and taxonomy of a corpus of 510 papers in the crossdevice computing domain. For both new and experienced researchers in the field we provide: an overview, h… Show more

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Cited by 179 publications
(48 citation statements)
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References 370 publications
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“…The communication among multiple devices and the interaction techniques for each device have been studied extensively. Brudy et al [11], e. g., surveyed papers from the ACM DL up to May 2018 about cross-device computing taxonomies and gave a detailed list of interaction techniques for different input modalities. As our ultimate vision of a seamless integration of the AR extension into the scientific workflow, we are interested in understanding the possibility of using a common interaction technique to control both sides without switching the devices.…”
Section: Cross-device Interactionmentioning
confidence: 99%
See 1 more Smart Citation
“…The communication among multiple devices and the interaction techniques for each device have been studied extensively. Brudy et al [11], e. g., surveyed papers from the ACM DL up to May 2018 about cross-device computing taxonomies and gave a detailed list of interaction techniques for different input modalities. As our ultimate vision of a seamless integration of the AR extension into the scientific workflow, we are interested in understanding the possibility of using a common interaction technique to control both sides without switching the devices.…”
Section: Cross-device Interactionmentioning
confidence: 99%
“…These devices are thus important to keep in our hybrid system as we want to integrate the 3D extension into their workflow. In addition, previous work pointed out that experts still prefer traditional input even if new forms of intuitive input exist, for example, studies with fluid dynamics researchers [6] and doctors [33]-similar to the wellknown Legacy Bias in interaction design where "users resort to well-known interaction styles even when more effective and novel techniques are available" [11].…”
Section: Design Choicesmentioning
confidence: 99%
“…Cross-device systems [1] afford new interactions for sense making [18,48], curation [2], sharing media [19], and collaborative content editing [16]. Usually, these setups distribute an interface across a number of devices like tablets, smartphones, interactive walls or tabletops, and provide techniques to effectively use the input/output modalities of these multi-device setups.…”
Section: Cross-device Systems and Trackingmentioning
confidence: 99%
“…A major research area of cross-device work is investigating effective techniques for a person to interact with this ecology of devices [1]. Inspired by early seminal work such as Rekimoto's Pick-and-Drop [29], different techniques have been designed and evaluated for linking devices and transferring digital content between them [5,6,8,24,35].…”
Section: Cross-device Systems and Trackingmentioning
confidence: 99%
“…A large focus of the existing research on cross-device interactions has been on synchronous interactions [3]. In this paper, we focus on asynchronous interactions (i.e., where users use the mobile version and the PC version sequentially) and learnability (i.e., transfer learning) across devices.…”
Section: Related Workmentioning
confidence: 99%