2019
DOI: 10.5194/isprs-archives-xlii-2-w15-945-2019
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New Realities for Canada’s Parliament: A Workflow for Preparing Heritage Bim for Game Engines and Virtual Reality

Abstract: <p><strong>Abstract.</strong> With a growing interest in the use of virtual reality (VR) for dissemination of cultural heritage sites, the question of how to leverage existing documentation as content for virtual experiences becomes a potentially valuable opportunity. Notably, as sites are increasingly documented with building information modelling (BIM) for the purposes of conservation, there is potential to give these models a second life as content for public education and promotion. Howev… Show more

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Cited by 30 publications
(34 citation statements)
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“…The same advantages motivate the growing interest in applying the BIM methodology to various aspects of Cultural Heritage management, both for restoration and museum management (Tucci et al 2019a), or for communication projects also with XR tools (Brioso et al 2019;Pybus et al 2019).…”
Section: State Of the Artmentioning
confidence: 93%
“…The same advantages motivate the growing interest in applying the BIM methodology to various aspects of Cultural Heritage management, both for restoration and museum management (Tucci et al 2019a), or for communication projects also with XR tools (Brioso et al 2019;Pybus et al 2019).…”
Section: State Of the Artmentioning
confidence: 93%
“…On the other hand, AR is the representation of an altered reality in which virtual/artificial sensory information is superimposed on the ordinary reality perceived through our senses [41]. It is a perceptual enhancement, fundamentally based on the generation of virtual contents by a computer and their superimposition with reality [42].…”
Section: State-of-the-artmentioning
confidence: 99%
“…In particular, Brumana et al, 2019, propose a reference scale, able to relate to the various scales of representation for the HBIM mode. This previous study shows how the LOD of a doublecurved masonry with a variable section can be represented digitally in different ways, adapting as much as possible to the design requirements and different types of analysis such as the finite element analysis (FEA) (Barazzetti et al, 2016, Quattrini et al, 2019 material and surface analysis (Reina Ortiz et al, 2019), storage of stratigraphic units (Chiabrando et al, 2017), sharing of information via cloud and database (Cogima et al, 2019) and finally VR-AR (Bolognesi & Aiello, 2019;Pybus et al, 2019;Rua & Alvito, 2011).…”
Section: The Foundations For a Comprehensive And Coherent Approachmentioning
confidence: 99%