2001
DOI: 10.1287/mnsc.47.8.1133.10229
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New Procedures to Select the Best Simulated System Using Common Random Numbers

Abstract: Although simulation is widely used to select the best of several alternative system designs, and common random numbers is an important tool for reducing the computation effort of simulation experiments, there are surprisingly few tools available to help a simulation practitioner select the best system when common random numbers are employed. This paper presents new two-stage procedures that use common random numbers to help identify the best simulated system. The procedures allow for screening and attempt to a… Show more

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Cited by 113 publications
(76 citation statements)
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“…We recorded the iteration number k when there was a change in N k . For example, N k remained at 3 in iterations [1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19], and N k changed to 4 at iteration 20. Since in the first 19 iterations, the averaged sample function wasf 3 , all the steps were taken regardinĝ f 3 as the objective function.…”
Section: Numerical Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…We recorded the iteration number k when there was a change in N k . For example, N k remained at 3 in iterations [1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19], and N k changed to 4 at iteration 20. Since in the first 19 iterations, the averaged sample function wasf 3 , all the steps were taken regardinĝ f 3 as the objective function.…”
Section: Numerical Resultsmentioning
confidence: 99%
“…There is an extensive literature on using Bayesian methods in simulation output analysis. For example, Chick and Inoue [3,4] has implemented Bayesian estimation in ordering discrete simulation systems (ranking and selection [1,18]). Deng and Ferris [8] propose a similar Bayesian analysis to evaluate the stability of surrogate models.…”
Section: Introductionmentioning
confidence: 99%
“…There are two basic approaches: (i) how to select, with high probability, the system, decision, or policy that is-for practical purposes-the best of the potential choices; and (ii) how to screen the potential systems, decisions, or policies to obtain a (random-size) subset of "good" ones. Many procedures have been developed specifically to address some of the characteristics of simulation experiments we discuss in §3 (Chick and Inoue 2001, Hsu 1996, Goldsman et al 2002, Nelson and Goldsman 2001. Some assume that all populations are compared with each other, whereas others assume comparisons with a standard.…”
Section: Finding Robust Decisions or Policiesmentioning
confidence: 99%
“…We apply a class of optimal learning methods known variously as value of information procedures (see Chick and Inoue 2001a, Chick and Inoue 2001b, or Chick 2006 and knowledge gradient policies (Frazier et al 2008). Our Bayesian belief about player skill induces a probability distribution on the outcome of the next game, and thus, on the future beliefs that we will use to make future decisions.…”
Section: Introductionmentioning
confidence: 99%