2013
DOI: 10.1558/cj.v25i3.547-557
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New Directions in CALL

Abstract: Multiuser virtual environments (MUVEs) are quickly gaining importance as tools for foreign language instruction by promoting collaboration and social presence in a lifelike 3-D environment. One of the largest and fastest growing of these MUVEs is Linden Lab's Second Life (SL). With an international membership of over 9,000,000 residents, SL is proving to be an important tool for foreign language education. This article provides an introduction to SL and examines some of the advantages and disadvantages of its … Show more

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Cited by 82 publications
(67 citation statements)
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“…Three-dimensional MUVEs have attracted notable interest from researchers and practitioners, including foreign language educators, since its inception a decade ago (Clark, 2009;Cooke-Plagwitz, 2008Kuriscak & Luke, 2009). The application of this technology to foreign language learning and teaching is in the pilot phase.…”
Section: Teachers' Perceptions Of L2 Interaction Involved In 3-d Muvesmentioning
confidence: 99%
See 3 more Smart Citations
“…Three-dimensional MUVEs have attracted notable interest from researchers and practitioners, including foreign language educators, since its inception a decade ago (Clark, 2009;Cooke-Plagwitz, 2008Kuriscak & Luke, 2009). The application of this technology to foreign language learning and teaching is in the pilot phase.…”
Section: Teachers' Perceptions Of L2 Interaction Involved In 3-d Muvesmentioning
confidence: 99%
“…Learners of this level were thought to be motivated to learn CFL in realistic scenarios simulated in 3-D MUVEs (Chen, 2010;Cooke-Plagwitz, 2008Henderson, et al, 2012). The learners could choose to join more than one pair of teachers for tutoring.…”
Section: Participantsmentioning
confidence: 99%
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“…Virtual worlds are able to promote collaborative learning and social learning community [5] [6]. Specifically three dimensional online virtual worlds within animated avatar and vivid life-like environment can motivate learners to engage in purposeful educational inquires and learning activities [24]. The virtual worlds create online social community, collaborative and self-paced learning environments, make it possible to develop situated understandings, effective social practices, powerful identity, shared values, and ways of thinking, and facilitate 21st century skills [7][25][26] [27].…”
Section: Storytelling In Virtual Worldsmentioning
confidence: 99%