2013
DOI: 10.14742/ajet.283
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Enhancing L2 interaction in avatar-based virtual worlds: Student teachers' perceptions

Abstract: Three-dimensional (3-D) multi-user virtual environments (3-D MUVEs) have been used to provide language learners with realistic scenarios in which verbal and non-verbal interactions are simulated. However, little is known of the underlying factors that shape interaction in avatar-based virtual worlds. This study examined the perceptions of 38 student teachers of second language (L2) interaction in relation to the learning and teaching of Chinese as a foreign language (CFL) by using 3-D MUVEs. The data that were… Show more

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Cited by 14 publications
(9 citation statements)
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“…Avatar-based learning has been shown to be effective in online teaching (Mkrttchian et al, 2020). Additionally, the use of three-dimensional multi-user virtual environments to provide learners with realistic scenarios in which verbal and non-verbal interactions are simulated has also shown promise in the online learning space (Tseng et al, 2013). The university has been interrupted in its development of these platforms in the climate of the pandemic.…”
Section: Avatar Simulation and Virtual Laboratoriesmentioning
confidence: 99%
“…Avatar-based learning has been shown to be effective in online teaching (Mkrttchian et al, 2020). Additionally, the use of three-dimensional multi-user virtual environments to provide learners with realistic scenarios in which verbal and non-verbal interactions are simulated has also shown promise in the online learning space (Tseng et al, 2013). The university has been interrupted in its development of these platforms in the climate of the pandemic.…”
Section: Avatar Simulation and Virtual Laboratoriesmentioning
confidence: 99%
“…In what language (native or target) should they use in the interaction process? In addition, it is not yet known whether certain features of interactions in face-to-face mode could be replicated in an online environment (Wanstreet, 2006), nor what are the key factors that may lead to successful online interaction using English; how to link interactions with learning goals (Gibby, 2007;Zhu, 2006); or how to provide language learners with realistic scenarios and suitable non-verbal clues in the interaction process (Tseng, Tsai, & Chao, 2013).…”
Section: Cmc and Language Learningmentioning
confidence: 99%
“…Recent technologies such as AR and VR and AI have emerged to provide users a deeper and embodied experience, not just looking at the digital artefacts (Kye et al, 2021;Reyes, 2020). Although the term metaverse was not widely used before 2020, its related technologies were widely discussed in educational studies (Cheng, 2014;Tseng et al, 2013). These researchers did not explicitly claim these as a metaverse technologies.…”
Section: Rq1 What Is the Metaverse Trend And Why Does The Trend Sudde...mentioning
confidence: 99%