2022
DOI: 10.48550/arxiv.2206.05837
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NeuralODF: Learning Omnidirectional Distance Fields for 3D Shape Representation

Abstract: In visual computing, 3D geometry is represented in many different forms including meshes, point clouds, voxel grids, level sets, and depth images. Each representation is suited for different tasks thus making the transformation of one representation into another (forward map) an important and common problem. We propose Omnidirectional Distance Fields (ODFs), a new 3D shape representation that encodes geometry by storing the depth to the object's surface from any 3D position in any viewing direction. Since rays… Show more

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Cited by 2 publications
(3 citation statements)
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“…If we consider moving the origin position ๐‘ ๐‘Ÿ of a ray along it's direction d๐‘Ÿ , the new ray ๐‘Ÿ โ€ฒ = (๐‘ ๐‘Ÿ โ€ฒ , d๐‘Ÿ ) is an aliased version of ๐‘Ÿ . This aliasing effect can also be observed from the ODF perspective, as highlighted by [Houchens et al 2022] with the equation: we can rewrite it as…”
Section: Learning and Evaluating Odfmentioning
confidence: 94%
See 1 more Smart Citation
“…If we consider moving the origin position ๐‘ ๐‘Ÿ of a ray along it's direction d๐‘Ÿ , the new ray ๐‘Ÿ โ€ฒ = (๐‘ ๐‘Ÿ โ€ฒ , d๐‘Ÿ ) is an aliased version of ๐‘Ÿ . This aliasing effect can also be observed from the ODF perspective, as highlighted by [Houchens et al 2022] with the equation: we can rewrite it as…”
Section: Learning and Evaluating Odfmentioning
confidence: 94%
“…Our approach models the omnidirectional distance originating from these positions, allowing us to efficiently test occluders between them and arbitrary target positions. In particular, previous work has introduced the concept of neural ODF for 3D reconstruction using recursive inference [Houchens et al 2022], the computation time of which is impractical for our task.…”
Section: Neural Implicit Representationsmentioning
confidence: 99%
“…Finally, several works eschew volume rendering itself. A number of representations [60], [61], [62], [63], [64], [65] use only a single sample per pixel, but struggle with geometric consistency and scalability. Similarly, one can move to a mesh-based representation and use rasterization instead [22], [66], [31]; however, this loses certain properties, such as amenability to further optimization or differentiable neural editing.…”
Section: Related Work a Improving Nerf Efficiencymentioning
confidence: 99%