2024
DOI: 10.1145/3651289
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Efficient Visibility Approximation for Game AI using Neural Omnidirectional Distance Fields

Zhi Ying,
Nicholas Edwards,
Mikhail Kutuzov

Abstract: Visibility information is critical in game AI applications, but the computational cost of raycasting-based methods poses a challenge for real-time systems. To address this challenge, we propose a novel method that represents a partitioned game scene as neural Omnidirectional Distance Fields (ODFs), allowing scalable and efficient visibility approximation between positions without raycasting. For each position of interest, we map its omnidirectional distance data from the spherical surface onto a UV plane. We t… Show more

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