2016
DOI: 10.1007/s00586-016-4388-5
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Neck motion kinematics: an inter-tester reliability study using an interactive neck VR assessment in asymptomatic individuals

Abstract: The results suggest high reliability for peak and mean velocity as measured by the interactive Neck VR assessment of neck motion kinematics. VR appears to provide a reliable and more ecologically valid method of cervical motion evaluation than previous conventional methodologies.

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Cited by 31 publications
(30 citation statements)
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“…A target test using the DidRen Laser can be applied in response to real visual targets to standardize a head rotation motor task of about 30° (Hage & Ancenay, 2009; Sarig Bahat et al, 2016b). Firstly, this test is believed to rely on the integrity of neuro-musculoskeletal structures and of the sensorimotor control system (Treleaven, 2017), that is, input from the visual, vestibular and proprioceptive systems, particularly the richly innervated cervical spine, which controls head and eye movement and postural stability (Treleaven, 2017).…”
Section: Introductionmentioning
confidence: 99%
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“…A target test using the DidRen Laser can be applied in response to real visual targets to standardize a head rotation motor task of about 30° (Hage & Ancenay, 2009; Sarig Bahat et al, 2016b). Firstly, this test is believed to rely on the integrity of neuro-musculoskeletal structures and of the sensorimotor control system (Treleaven, 2017), that is, input from the visual, vestibular and proprioceptive systems, particularly the richly innervated cervical spine, which controls head and eye movement and postural stability (Treleaven, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…For including both sensory and motor component, other tests such as the “virtual reality test” (Sarig Bahat et al, 2016b) and “The Fly” (Kristjansson et al, 2004) use a tracking system placed above the head to, respectively, measure the accuracy of the ability to follow a virtual target. Finally, the “DidRen Laser” is a test based on a system developed by our team in the late 2000s.…”
Section: Introductionmentioning
confidence: 99%
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“…[15][16][17] For example, wearables (eg Apple watch, Fitbit) are correlated with a significant increase in motivation and decrease in sedentary behaviors, 18,19 but these devices have yet to be implemented for adherence in physical therapy. Similarly, VR-based video games have been used in research and treatment to help patients who suffer from chronic neck pain, [20][21][22] as well as to detect accuracy of cervical kinematics movements for rehabilitation. 23 Furthermore, using VR-based simulation in mobility rehabilitation after a stroke is associated with improved gait in individuals.…”
Section: Issue 2: Failure To Adopt Innovative Technologiesmentioning
confidence: 99%
“…They normally involve the analysis of neck motion, which forensic medical examiners and rehabilitation physicians hold as a useful instrument in the assessment of WAD sequelae and recovery control (Vivas Broseta et al, 2017). However, the evidence of their validity and prognostic value is still limited in comparison with PROMs (Nordin et al, 2008 motion analysis for WAD assessment, chiefly in terms of the reliability of the kinematic measures (Hanney et al, 2014;Michiels et al, 2014;Popovich Jr. et al, 2015;Sarig Bahat et al, 2016;Vorro et al, 2013;Williams et al, 2011) and their capacity to discriminate between patients and controls (Baydal-Bertomeu et al, 2011;Sarig Bahat et al, 2015;Stenneberg et al, 2017;Tsang et al, 2014). The most frequently studied kinematic parameter is neck range of motion (ROM), although some of those studies also focus on other motion measures like velocity, smoothness or harmonicity of repeated movements.…”
Section: Introductionmentioning
confidence: 99%