Proceedings of the 18th International Conference on Human-Computer Interaction With Mobile Devices and Services 2016
DOI: 10.1145/2935334.2935361
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Cited by 157 publications
(26 citation statements)
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“…Cursor-based interactions assist blind people to attend to and interact with physical objects in complex visual scenes [24]. Audio-based AR systems such as Microsoft's Soundscape [39], Blindsquare [7], and NavCog [1,55] act as navigation aids which provide information on points of interest and non-visual landmarks. These systems do not introduce visual augmentations but rather augment the environment with audio cues that help users perform tasks of interest in the real world.…”
Section: Ar For Making the World More Accessiblementioning
confidence: 99%
“…Cursor-based interactions assist blind people to attend to and interact with physical objects in complex visual scenes [24]. Audio-based AR systems such as Microsoft's Soundscape [39], Blindsquare [7], and NavCog [1,55] act as navigation aids which provide information on points of interest and non-visual landmarks. These systems do not introduce visual augmentations but rather augment the environment with audio cues that help users perform tasks of interest in the real world.…”
Section: Ar For Making the World More Accessiblementioning
confidence: 99%
“…On example is the NAVIG project, in which an ETA provided the user not only with guidance instructions but also additional cues about the environment [37]. In the NavCog project, a smartphone-based system has been developed which provides turn-by-turn navigation assistance based on accurate real-time localization over large spaces [1].…”
Section: Visual Impairments and Spatial Cognitionmentioning
confidence: 99%
“…Related paradigms like contextaware computing [18] expand the vision of how sensing infrastructures can support myriad implicit and explicit interactions; context-awareness has shown promise for supporting accessibility applications such as predictive text suggestions for AAC systems [36,37]. The Internet of Things [3,50] expands on this vision by adding cloud computing capabilities and connectivity to facilitate the creation of "smart" objects, buildings, and even cities [38]; smart buildings and cities have the potential to facilitate accessibility such as if beacons are embedded to support non-visual navigation (e.g., [1,25,26]) or better understandings of the accessibility of urban infrastructure for city planners or pedestrians (e.g., [30,47]). New technologies such as 3D printing and other fabrication options enable embedding of sensors in a variety of materials and objects [63], which could have implications for accessibility (e.g., smart prosthetics [33]).…”
Section: Ubiquitous Computingmentioning
confidence: 99%
“…Participants ranged in age from 18 to more than 75. We did not collect exact age for privacy reasons, but rather participants reported age in buckets: 18 -24 (5%), 25 -34 (20%), 35 -44 (32.5%), 45 1 https://accessibilityuserresearchcollective.org/ 2 https://www.shepherd.org/resources-healthcare-professionals/research 3 While we would have preferred to use a more screen-reader-compliant survey tool, we have encountered anecdotal reports of screen reader problems with several major survey software providers (whose products claim full accessibility compliance), and have been unable to fnd full-featured survey software that is fully accessible. Indeed, the challenges of survey software providers believing they comply with accessibility guidelines but then discovering that adjustments and updates need to be made as they introduce new features or as new accessibility hardware or software are adopted by end-users exemplifes Bennett et al's observation that "access requires continuous work" [7].…”
Section: Participantsmentioning
confidence: 99%