2012 18th International Conference on Virtual Systems and Multimedia 2012
DOI: 10.1109/vsmm.2012.6365943
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Natural interaction in VR environments for Cultural Heritage and its impact inside museums: The Etruscanning project

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Cited by 30 publications
(11 citation statements)
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“…Gesture-based is surely the interaction technique that provides more benefits during a virtual exhibition: users can directly interact with digital contents through the movements of their hands (or body) without wearing or touching any device. An application example of gesture-based interaction in CH is the Etruscanning Project [Pietroni et al, 2012] where the virtual environment allows users to walk in and interact with the artefacts by using their gestures. Another example is the QueryArch3D [Richards-Rissetto et al, 2012] that is an online tool enabling users to move and query multiple-resolution 3D models through the movements of their body.…”
Section: Vr Application To Cultural Exhibitionsmentioning
confidence: 99%
“…Gesture-based is surely the interaction technique that provides more benefits during a virtual exhibition: users can directly interact with digital contents through the movements of their hands (or body) without wearing or touching any device. An application example of gesture-based interaction in CH is the Etruscanning Project [Pietroni et al, 2012] where the virtual environment allows users to walk in and interact with the artefacts by using their gestures. Another example is the QueryArch3D [Richards-Rissetto et al, 2012] that is an online tool enabling users to move and query multiple-resolution 3D models through the movements of their body.…”
Section: Vr Application To Cultural Exhibitionsmentioning
confidence: 99%
“…Some pioneering experiences in the domain of gesture-based interaction in heritage VR environments have been done in the last 3 years by CNR ITABC [Pietroni et al 2012a[Pietroni et al , 2012bPescarin et al 2013]. …”
Section: Gesture-based Interaction In Vr Environments: a New Frontiermentioning
confidence: 99%
“…Due realizzazioni di rilievo sono l'installazione delle "Teche parlanti" di Mizar (2013), presso il Museo Nazionale Archeologico di Cerveteri ed Etruscanning (2012Etruscanning ( -2013, realizzato da CNR-ITABC per i Musei Vaticani. Il secondo esempio è particolarmente significativo: la ricostruzione virtuale della tomba Regolini Galassi è resa interattiva in modo naturale mediante Kinect ed il visitatore può attivare la narrazione ed interrogare i reperti "muovendosi" nella tomba virtuale (PIETRONI et al, 2012).…”
Section: Valorizzare Contenuti Archeologici Per Il Grande Pubblicounclassified