Designing a natural, usable, and efficient gesture-based virtual locomotion interface in immersive environments has been challenging. Freehand-based virtual locomotion technique (VLT) has the advantage of eliminating the need to see the handhold devices and has been implemented in many applications.Translation control and direction control are two essential components of freehand-based VLT; however, the transfer function of turning speed in direction control has not been well explored. In this article, we systematically investigate the effects of turning speed on freehand-based virtual locomotion for the first time. A transfer function that maps the position of the hand to the turning speed is defined, and three parameters related to the turning speed are investigated. In the experiment, participants are asked to travel in the virtual environment from a first-person perspective with different parameters. Statistical analysis of the experimental results reveals the relationship between the turning speed and the traveling performance as well as the traveling experience.