2014
DOI: 10.1007/978-3-319-07227-2_59
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Narrative Control and Player Experience in Role Playing Games: Decision Points and Branching Narrative Feedback

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Cited by 7 publications
(4 citation statements)
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“…The findings from qualitative are listed in Section 5.2.4 . The interview result suggested branching narrative design was effective, and this finding is in accord with the previous studies[ 39 , 40 ]. As this study initially investigated interactive branching narrative in AR, and the previous conclusion was expanded to interactive narrative in AR.…”
Section: Discussionsupporting
confidence: 90%
“…The findings from qualitative are listed in Section 5.2.4 . The interview result suggested branching narrative design was effective, and this finding is in accord with the previous studies[ 39 , 40 ]. As this study initially investigated interactive branching narrative in AR, and the previous conclusion was expanded to interactive narrative in AR.…”
Section: Discussionsupporting
confidence: 90%
“…The branching narrative has also taken roots in other video games as a subset of interactive digital narratives (Moser & Fang, 2014). Despite recognizing its relatively unpopular status than other narrative structures in video games, Majewski (2003) theorizes the branching narrative model as one major category in parallel to the linear and procedural ones like thestring-of-pearl and the-amusement park models.…”
Section: History Of Branching Narrativesmentioning
confidence: 99%
“…They studied the effects of narrative structure (linear or branching, i.e. without or with possible alternatives in the story given the choices made by the player) (Moser & Fang, 2014, the level of suspense in the story (Klimmt, Rizzo, et al, 2009), or the presence or absence of a task goal presented to the player in the game (Cicchirillo, 2020). Four articles investigated the effects of in-game feedback (e.g., score, progress, etc.…”
Section: In-game Contentsmentioning
confidence: 99%