“…Stuart Jeffrey (2015) describes the latter as a field which engages with modes of co-production, physical replication and aesthetic quality, authenticity (Jeffrey et al, 2017), and the complex entanglements of its own production (Huvila, 2012). A majority of practice-oriented XR scholarship focuses on user experience (Wither et al, 2010;Herbst et al, 2008;Hussein & Ali, 2022), technological experimentation (Cavallo et al, 2016;Jin et al, 2021;Shin et al, 2021;Hartmann & Vogel, 2021), pedagogical efficacy (Smørdal et al, 2016;Georgiou & Kyza, 2021;Remolar et al, 2021;Ibharim et al, 2021), or the "placeproducing dimensions of an experience-driven application" (Engberg, 2017, p.3). As an emerging field, a majority of studies involving XR are experimental but also, as Marcos Llobera (2012) notes, limited by the pixels and soundbites which constitute their virtual presence.…”